Cyberpunk 2077 Patch 1.10 – PS4 + Xbox One Tested – Is It Closer To Being Fixed?



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We return to Night City armed with patch 1.10 – the first major update since launch – to see the state of the game’s performance. Base PS4 and Xbox One are in the spotlight, as the two worst performing versions. Can such an early update turn around the fortunes here? Tom and John reunite to see the evidence.

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45 thoughts on “Cyberpunk 2077 Patch 1.10 – PS4 + Xbox One Tested – Is It Closer To Being Fixed?”

  1. I feel DF are still way too lenient. Tom saying he can't blame cdpr for the very late pop in on the car, you very much can, yes it maybe ambitious, but they've chosen to do it when it clearly doesn't work as intended. Between the cut content, bs launch and also absolutely bs apology, I'm very glad I got my refund.

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  2. I beat the game on PC, and my overall impression was that even on a maxed out PC, with a 3080 and full ray tracing, the graphics kind of suck. Sometimes they look great, but it's basically just bunch of shiny lights, and good looking reflections, with really crappy looking character models walking around everywhere. The game was also way too short, WAY shorter than witcher 3, and they tried to make it longer by cramming it full of tons of tedious side quests, although some of them are actually, really good and tie into the main story. The romantic options also don't have the same depth to them, and don't feel as "real" as in Witcher 3, but more of an after thought. Game took me about 1/2 the time it took me to beat Witcher 3 base game to beat and was a lot less fun. There is also annoying bugs on PC, such as: After spending a shit ton of money to buy the best LMG, that has 4 upgrade slots, you will find the game will not let you upgrade it past one of the upgrade slots because of a glitch. (That still has not been fixed).

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  3. Tried playing it on pc (RTX 3090, i9900k) after the latest update! It’s still full of bugs. Now I decided I won’t touch this game for another year or so! Because as soon as u see all those bugs and problems it will mess up the entire atmosphere of the actual great game !

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  4. Does anyone know what i mean when I say "shimmery grainy noise"? I'm not talking about the film grain, but the ground and walls in Cyberpunk have this noisy shimmering grainy effect (ps4 pro). I noticed the same exact effect when I played 'Control' and i'm now wondering if it has anything to do with a ray-traced game being downgraded for console compatibility.

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  5. Cyberpunk is just to much for console gaming. Even for the latest generation. I play it on pc on ultra and it runs great (60-70 fps) en looks amzing by times. All the discussion about bugs…. yeah there are bugs but nothing game breaking and its a huge game. I love the stories and the side missions. I'm around 50+ hours in and its a great game (on pc)

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  6. This game has so many bugs often specific to each section that one cannot simply go through it one by one, thus cannot be polished ever. Cyberpunk cannot be saved at all. They deserve all the hate and all the lawsuits that going towards them.

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  7. Still game breaking progression bugs, crashing more than it did on 1.04 and 1.05 on PS4 pro. Might be a bit smoother though. I've officially given up on it and will come back when the PS5 version hits.

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  8. Interesting to see what improvements have/haven't been made, it does look nicer on PS4 at least, but shame to see it's still not running any better on base Xbox One :/ though I don't have Cyberpunk 2077 itself yet anyway, was thinking of waiting until later in the year when I get an Xbox Series X for the re-re-release of GTA V 'Expanded & Enhanced', and would be curious to give Cyberpunk a try on base Xbox One by then too to see what it's like before playing the superior version on Xbox Series X!

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  9. Have you tried baking the cake for longer? At least Microsoft has enough sense to delay Halo Infinite. Though the launch of Cyberpunk may have something to do with that.

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  10. When the Witcher 3 Ray tracing upgrade comes out, I'd love to see a full comparison to previous versions, including the original trailer that there was the whole downgrade controversy about

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  11. I'm kinda sad I was really hoping you guys test Xbox one x more😅 – there might also be an improvement if the game is played through an external ssd instead of the internal hdd. Maybe you could look into that 🤔

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  12. Hey Digital Foundry. Just a quick friendly advice for your next test on this game, if there's any. Try to run the game from an SSD, I've seen the performance and stability is much better that way, in consoles obviusly. As always, great job.

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  13. Have you noticed any big change in the Series X version? Pre patch 1.1 I found the game pretty stable, texture pop in was rare enough, audio glitches didn't happen often, and I didn't experience any actual crashes, but since 1.1, I've been seeing some of the blocky characters seen from last gen screen shots, building textures pop in pretty frequently, people talk but their faces don't move, audio either doesn't load or gets stuck looping endlessly needing a save reload to get it to stop, and it's started crashing. Wondering if I'd just been lucky up until now or the patch actually broke it a bit more…

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  14. When are you people going to learn? Consoles are simply not powerful enough to run most modern titles because they are NOT created by the devs on existing hardware, they are made using hardware they envision that is at least 5-10 years in the future….For e.g Cyberpunk 2007 was not made for even the PS5, it was created to be run on the PS6's hardware
    Until game devs stop doing this bullshit, you're never going to get modern game titles to run properly on consoles as despite the lying marketing claims, they are nowhere near powerful enough to run these types of games

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  15. Cyberpunk 2077 is similar too the Covid-19 vaccine, just rush it, grab that $$$ and funding, Lie to everyone and upon launch just sort if Hope for the best and play it cool.

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