Cyberpunk 2077 PC Best Settings: Improve Performance By Up To 35% – With Minimal Impact To Visuals!



Read more about Cyberpunk 2077➜ https://cyberpunk2077.mgn.tv

Here’s Alex Battaglia with a detailed breakdown of every Cyberpunk 2077 graphics setting, along with recommendations for improved performance while retaining the game’s ‘next-gen’ feel. Full list of settings is below.

Standard Optimised Settings

Contact Shadows: On
Improved Facial Lighting Geometry: On
Local Shadow Mesh Quality: High
Local Shadow Quality High
Cascaded Shadows Range: High
Cascaded Shadows Resolution: Medium
Distant Shadows Resolution: High
Volumetric Fog Resolution: 1080p Ultra, 1440p High, 4K Medium
Volumetric Cloud Quality: Medium
Max Dynamic Decals: Ultra
Screen Space Reflections Quality: Low but High if you find the amount of grain distracting.
Subsurface Scattering Quality: High
Ambient Occlusion: Low (there is barely a difference)
Colour Precision: Medium
Mirror Quality: 1080p High. 1440p High, 4K Medium
Level of Detail: High

Recommended Ray Tracing Settings

Ray Traced Reflections: On
Ray Traced Shadows: Off
Ray Traced Lighting: Medium
If that is not enough for you, Turn off reflections – the RT lighting is more important, on balance.

Image Quality Recommendations: 1080p DLSS Quality, 1440p, DLSS Balanced, 4K, DLSS Performance

Source

35 thoughts on “Cyberpunk 2077 PC Best Settings: Improve Performance By Up To 35% – With Minimal Impact To Visuals!”

  1. I'm playing on a 10700 i7 with a 2070 super on a 4k TV. I have ray tracing off completely(it's not worth it imo) and framerate set to 60. But the framerate is still choppy. Anyone have any advice? Framerate is my focus mostly. I want it running at a consistent 60 but maybe it's just not possible on my specs, IDK.

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  2. Your are wrong!!! Decal settings could not be test when you just watching them on a wall, it will count on shooting..it definitely decreases fps, if it is on when you shoot

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  3. I still don't understand CDPR's logic in this. Making a game that requires a future hardware PC to run on highest settings,
    but then they insist on releasing it on a 7 year old CONSOLE …which is clearly years behind in performance.

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  4. Crikey. This made a tangible difference, not just to the frame-rate but to my knowledge and confidence about dealing with graphical options. I'm new to pc gaming and my PC is…well, I don't know, it seemed good when I got it a few months ago, but now not so much. So while I thought it'd be able to handle Cyberpunk fairly comfortably, at least with RT set low, it turns out it's not quite as simple as that.

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  5. I play on an ASUS Zephyrus laptop with a GTX1080 Max-Q which is mediocre by 2020 standards and I can still play this at 1080p ultra with frame rates never dipping below 30. I play with an Xbox controller too so I don’t feel like the frame rate is a problem.

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  6. This video is completely specific to just peoppe have a 3080 or higher… cause there are some settings in here that TANK my fps but on your pc it didnt even budge 4 fps

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  7. Lowering color precision turns your character into a blurry mess when you zoom out in character creation. As if a subsurface scattering effect was turned way up on the skin.

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  8. Maybe it's not for me – but whenever i look at RT before and afters… i mostly think…. who cares? Its really not a significant enough difference to justify the loss of other more beneficial things like resolution and frames. RT still feels very much like a gimmick and a nicely lit shot using traditional methods can still look nearly as good in most examples i have seen so far.

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  9. I can't help but disagree regarding the non-rt SSR. At the lower settings, the visual difference is huge for any surface that is more than slightly slanted(from your pov). It produces artifacting that appears very similar to full ray-traced images that have their de-noise layer removed: static dots appear in the reflection. Most surfaces have some level of SSR or another, and on low quality SSR settings this means that a decent chunk of your image will have an odd grainy feel to it, regardless of your film grain settings.

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