Cyberpunk 2077 – PS4 HOTFIX Patch / Update 1.11 Frame-Rate Test Gameplay



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41 thoughts on “Cyberpunk 2077 – PS4 HOTFIX Patch / Update 1.11 Frame-Rate Test Gameplay”

  1. honestly you fully cant blame cyber punk for ps4 failure to handle the game lool at every thing the ps4 has to load in butt you do see more bugs after doing the hesit and any of jhonny missions like chiping in

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  2. I can see they didn't fix much. Its still good game but the graphics look 2010 erra. Ps4 can handle lots better then than that. Its no gaming computer but close. Thank for the video

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  3. Just hours after the patch, my current character finished the Heist. He is riding with Takemura fighting the motorcycle dudes. I am certain this is a cut scene disguised as gameplay because previous characters have survived this on 1hp and missing every shot. This time, V was killed twice, exactly the same way. Take was driving backwards right off the cliff or Dam or whatever. 3rd time the scene proceeded normally. Fun times.

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  4. I’m playing on base PS4 with an SSD and all the graphical filters turned off, it’s stable enough for me to enjoy the heck out of it, and this update is much better then 1.1 which is a great surprise. Still crashes and holds when the loading gets bottlenecked but I love it anyway.

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  5. It's broken buggy and the fremareate chips beneath a broken glitchy surface is a truly good game cd just needed to not over promise
    Not being funny they couldve made cyberounk run really good on ps4 and xbox one use a less complex game engine and dont try do anything to clever and boom it wouldve ran like a dream

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