Cyberpunk 2077 WIDOWMAKER COMBAT STRATEGIES – How to Level Assault & Engineering!



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Detailed field testing of the Widowmaker Tech Rifle demonstrates the best way to power level the Assault & Engineering skills.

This video is part of a REAL walkthrough of Cyberpunk 2077 by veteran video gamer, Major Slack. Featuring a special MULTI-BUILD OPEN WORLD POWER START that will show you how to stockpile a ton of attribute points, perk points and most importantly, CASH (and lots of it). With the power start complete, you can then use that save game as a springboard to experiment with any number of kickass starter builds, different playstyles and alternate gameplay without having to grind through the game again.

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Kickass Lvl 16 Widowmaker Tech Rifle Build
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15 thoughts on “Cyberpunk 2077 WIDOWMAKER COMBAT STRATEGIES – How to Level Assault & Engineering!”

  1. awesome video slack gonna swap to watching on my 4k tv 40 inch looking to buy 8k tv after ps5 and xbox series s doing a tech rifle build early on ive found a blue copperhead blueprint its up near where that monk is i crafted until i got a electric one that a nekomata and grenads seem to levl me up nicely then i go get blue nekomata as soon as i can in act 2 but awesome vid again

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  2. I didn’t hear it in this video but maybe the reason engineering leveling is so wonky is because of the times where it’s shooting 4 projectiles instead of just two. Just an idea since that problem is not easy to predict.

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  3. After the Hammer, all the work of aiming seems exhausting. Lol. Remember the Perreti principle Slack. You're working too hard. Fun to see the strategies, I tried it out on very hard and got hosed. Looking forward to some new playstyles, Annihilation, stealth katana or daggers. But after seeing gamer Slack take on the hotel definitely an Assault build

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  4. Since I didn't hear you mention, what about the grenade that highlights enemies…maybe that'll compliment the widow maker!. Knowing your thoroughness, you prolly checked though. Enjoying the depths you going with Tech.

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  5. My wild guess about the Assault/Engineering XPs – maybe the game somehow counts in the damage output you did to the enemies. I was closely watching all the numbers during the 3 random guys encounter before talking to Ted.
    First encounter (23:57) you did get over 10k damage on all three enemies. After the encounter you got Assault XP 2.521 and Engineering XP 3.261.
    Second encounter (28:44) you got only about 5.000 damage on the last enemy and after the encounter you got Assault XP 2.177 and Engineering XP 2.542.
    There is also some weird stuff going with the damage notification text – critical headshot number (red text) and headshot (white text) are not the same. For example on 24:08 it seems like the game is showing 4 x crit headshot (in red) and only 2 x headshot (in white).
    And what if the game counts more XPs for the critical hits? On the first encounter you got (looks like) 10 critical headshots and on the second 9 critical headshots… Who knows? Maybe even the devs don't know how the game do the math behind the XPs 🙂

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