Cyberpunk 2077 | Xbox One S/X vs Xbox Series S/X | Patch 1.2 Comparison



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21 thoughts on “Cyberpunk 2077 | Xbox One S/X vs Xbox Series S/X | Patch 1.2 Comparison”

  1. – No hay cambios en la resolución. La versión de Series X sigue siendo la única versión con dos modos de visualización.
    – El rendimiento ha mejorado ligeramente en Xbox One, pero sigue siendo insuficiente. En el resto de versiones se mantiene similar.
    – Las texturas comprobadas no han cambiado su calidad. Algunos textos en Xbox One siguen siendo ilegibles.
    – Se han recortado algunas sombras en la distancia (06:47). Este cambio afecta a todas las versiones. Sin embargo, también se ha mejorado la oclusión ambiental (20:39)
    – También se ha añadido un efecto de niebla (¿Contaminación?) en algunas zonas. Series S es la única versión que no ha recibido este cambio.
    – La iluminación de algunos interiores ha sido modificada. En la escena del tiroteo, podemos apreciar como las ventanas están tapadas (09:26). Este cambio no parece afectar al rendimiento.
    – Como opinión personal, después de haber testeado 49 veces Cyberpunk 2077 en 7 plataformas diferentes, creo que las versiones de ONE/ONEX ya no sufrirán cambios apreciables en cuanto a su rendimiento o calidad gráfica. En cuanto a Xbox Series S|X, tampoco veremos cambios hasta que se lance el parche Nextgen específico para esta plataforma y PS5.

    – There are no changes to the resolution. The Series X version is still the only version with two display modes.
    – Performance has improved slightly on Xbox One, but is still insufficient. In the rest of the versions it remains similar.
    – Tested textures have not changed their quality. Some texts on Xbox One are still unreadable.
    – Some shadows have been clipped in the distance (06:47). This change affects all versions. However, environmental occlusion has also been improved (20:39)
    – A fog effect (Pollution?) Has also been added in some areas. Series S is the only version that has not received this change.
    – The lighting of some interiors has been modified. At the scene of the shooting, we can see how the windows are covered (09:26). This change does not appear to affect performance.
    – As a personal opinion, after having tested Cyberpunk 2077 49 times on 7 different platforms, I believe that the ONE / ONEX versions will no longer suffer appreciable changes in terms of their performance or graphic quality. As for Xbox Series S | X, we will also not see changes until the Nextgen patch specific for this platform and PS5 is released.

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  2. In ps4 slight changes in xbox one nothings changed basically a dead game for now it will be hyped up again just for 3-5 days then many players will stop playing this game again

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  3. You have the resolution of the series x/s wrong. Series s goes as high as 1260p and it actually sticks closer to 1200p. Series x in performance mode sticks closer to 1080p but of course the settings are way higher with more crowd density, higher fog and cloud resolution with better lighting.

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  4. Wft why is the Series S dropping frames now. It was solid before. Even in the digital foundry test it was locked and they credited it as the smoothest place to play the game as it was the only console that had a locked frame rate. CD Project Red and ruined their rep on one game how they managed that i don't know

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  5. The normal PS4 has more GPU RAW/Memory Power 1.84 TFs with GDDR5 Unified Memory vs. Xbox One/S 1,4 TFs, with ESRAM and DDR4 RAM. The Xbox One/S just has too many bottlenecks….it can´t handle it. Perhaps the game can still be brought to a stable 25-27 fps with 1-2 patches after this Major Patch. More will not be possible, the game is simply too big and complex for Xbox One/S and it is already over the hardware limit so you can't optimize much.

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