Cyberpunk Ryzen CPU Updates: Cyberpunk 2077 1.05 Benchmarks vs. Hex Edit Mod



Read more about Cyberpunk 2077➜ https://cyberpunk2077.mgn.tv

This video benchmarks the new Cyberpunk 2077 1.05 patch and the hex edits (with 1.04), but we also talk about the memory pool allocation misconceptions spread by the community.
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Watch our Cyberpunk 2077 DLSS comparison: https://www.youtube.com/watch?v=zUVhfD3jpFE
Or our original Cyberpunk 2077 Benchmarks: https://www.youtube.com/watch?v=-pRI7vXh0JU
And our #Cyberpunk2077 GPU benchmarks: https://www.youtube.com/watch?v=w4rgB2zb7dg

A lot of people insisted that the memory_pool_allocation CSV actually did something and insisted we retest everything for this change, but fortunately, CDPR saved us all the time and said that this file wasn’t connected to anything. As usual, you must exercise control and care when benchmarking components, otherwise it’s easy to be misled by bad data. In the case of the CPU Hex Edit, there are benefits in some cases, but not to the degree most of the internet seemed to expect — it doesn’t universally benefit Ryzen, just some of the lower-end Ryzen CPUs on CPU-bound settings. The new 1.05 patch also adds this SMT balancing to CPUs at 6 cores and fewer. Either way, these benchmarks update the numbers for the 3300X and 5600X. The 5900X will be unchanged, as are the Intel CPUs.

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TIMESTAMPS

00:00 – SERIOUS (imaginary) GAINS!
03:03 – New Cyberpunk 2077 Patch 1.05 Notes
06:20 – Hex Edit Benchmarks at 1440p/Medium (AMD R5 5600X, R3 3300X)
07:20 – When an Improvement Can Happen
08:00 – AMD R3 3300X Improvements at 1440p/Medium
08:20 – CPU Load Balancing in Cyberpunk 2077 (R5 5600X)
10:31 – Frametime Improvement in AMD R3 3300X at 1080p Low
11:58 – Thread Activity on R3 3300X
12:55 – 1080p Low CPU Benchmarks and Bigger Differences
14:30 – Serious FPS Consistency Issues in Cyberpunk
16:38 – Cyberpunk Update 1.05 CPU Benchmark Updates
19:39 – Conclusion

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Testing, Editorial: Steve Burke
Video: Keegan Gallick, Steve Burke

Source

43 thoughts on “Cyberpunk Ryzen CPU Updates: Cyberpunk 2077 1.05 Benchmarks vs. Hex Edit Mod”

  1. FYI, we want to rerun all the CPUs on these newer patches now that they're getting more stable, but for now, we're just starting with the 3300X and 5600X to establish that the patch works. We're going to let the game develop more before retesting everything else (AMD Zen 2 & Intel included).
    Watch our Cyberpunk 2077 DLSS comparison: https://www.youtube.com/watch?v=zUVhfD3jpFE
    Or our original Cyberpunk 2077 Benchmarks: https://www.youtube.com/watch?v=-pRI7vXh0JU
    And our #Cyberpunk2077 GPU benchmarks: https://www.youtube.com/watch?v=w4rgB2zb7dg

    Reply
  2. I had a 2600 and 5700 XT and was only able to play at 1080p Low, even then frame rate was all over the place. After the mod I was able to get a steady frame rate at 1440p Medium. Game changing for lower end AMD CPU's!

    Reply
  3. I wish you would have tested first gen Ryzen as well. They're not exactly the best for gaming. Still waiting to upgrade to new CPUs. I didnt expect 30% uplift from the hex mod but even a 3-4% would be worth doing especially if it's in 1% and 0.1%

    Reply
  4. I got a couple of extra frames on a 5950x and a 3090 with the hex edit, so I don’t get the claims of it doing nothing on high core CPU’s. That’s in a high demanding area looking at the lowest frame rate.

    Reply
  5. Just before I saw this csv edit thing I had just benchmarked a run through the city to find balanced settings for graphics. So it was nice timing as I could edit it and just benchmark the same run again. But it had no effect of course.

    Reply
  6. So I saw these mods and was like “”interesting I’ll have a look at them”” and they turned out to be nothing but then a few gaming sights started to run articles on them making it sound like gospel (almost all of them where just clickbait) then never looked into if changing the text actually did anything, this is why I say only listen to a few sources that you know are unbiased and know what their talking about.

    The problem is because cyberpunk is running so poorly for most it’s making people desperate and people are praying on that, meanwhile me been on PC and having turned my settings to my system the game is running fine with only a few crash’s, I haven’t even seen a t pose yet (I know I’m one of the lucky ones) I think a lot of the pc gamers that are having problems are the ones that turned everything up to max.

    Consoles are their own bag of problems, I don’t think that cyberpunk should have been sold on PS4 or Xbones the tech is just too old (it was getting on in years when the systems first came out) even if the game wasn’t a buggy mess.

    Reply
  7. Todays lesson, internet people echo others that don't actually have a clue what they are doing and claim to think they know something.
    -You could see the memory file was never being used with a simple tool called resource monitor built into windows.. and yet people still claim it works.

    Reply
  8. I saw the mod threads on reddit and shrugged it off. My 3600x isn't the bottleneck, its my 5700xt screaming at 99% usage at 1440p. I'll take a little free performance bump if the patch gives me some though

    Reply
  9. Removed AVX instructions because some CPUs (from early 2000s I guess) don't support it???
    Are the devs still living in 90s where CPU features were hidden from the compilers and you could not tell what is the CPU the game is running on?
    If an opensource media encoder (usually created by a single developer) can detect and utilise the best instruction set available in the system, a game from 2020, developed for several years now, should be able to do so aswell.
    It is a PATHETIC excuse and decision, not to optimise for different CPU generations and to cripple everyone's system just for 0.001% of the cases.
    I understand the crunch on the devs, however this is not rocket science and should be an automated process as part of their dev pipeline. Worst case – they could've just done separate executables for the different generations. Given the system requirements, it would probably not have taken them more than 4 variants.
    No one would've objected a few extra megs of binaries for the sake of extra performance and better compatibility…

    Reply
  10. The threads i read was not "OMG 30% FREE FOR EVERYONE" there was a clear difference depending on the different setups and wealth of settings that was applied. On my own 1700X and with a 3070 without the HEX mod my CPU utilization looked.. strange, with the mod the load was spread out and there was a clear difference in the peaks and where i would hit 50% i can now see 75%.

    Reply
  11. running a 3950x in the system so I ignored the hexedit and also deleted the csv cause the game did not use it. Whats with the people that claim a performance boost over the csv ?

    Reply
  12. My set up is a 8700k and a 2080, after the csv file edit, I saw at LEAST 20 FPS uplift. And I kept going back and editing and reseting the file to see and every time I saw a uplift in FPS, not just a small one. I’m surprised right after cyberpunk “Denys” it does anything that people are saying they had no effect.

    Reply
  13. Is there an explanation for the relatively week performance of the 9700k and 9900k in some charts?
    They are very similar to 10600k/10700k/10900k performance in most other games. Even the 3700X is faster sometimes, that's noteworthy imho.

    Reply
  14. so I did the hexedit for my ryzen 1700x because my 1660 super was only utilized to around 50% in very crowded parts of the city. it def helped for my specific setup. the gpu now consistently runs at 95-100% utilization.

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  15. About the csv file. After having edited it, when closing the game normally, frequently a window would pop up saying the game had crashed. That never happened before the edit. So I don’t believe CDPR that the file did nothing, as it clearly caused the crash window pop up.

    Reply
  16. Hey Steve, have you guys encountered any stuttering after the 1.05 hotfix? It seems to have fixed itself after doing "something", I have no idea what, but me and a couple other people on reddit encountered heavy stutters. Looking at the riva tuner overlay it seemed to be maxing every single thread on my 7700k.

    Reply
  17. Installed the 1.05 today. Performance was meh, stuttering again even tho around 50fps.
    Installed a new hex mod (1.04 hex mod ain't working).

    Again, with a 5900X, 60-70fps and no stuttering. It also removed a horrible dlss quality, which came with 1.05 (playing 3840×1600 ultra dlss quality).

    Jesus. My polish people should stop sniffing paint… How can it be that the community finds those hex mods and CDPR says it's not necessary on 8, 12 and 16 core cpus.

    Reply

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