Dark Angels VS Tyranids – Warhammer 40K Kill Team Batrep



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8 thoughts on “Dark Angels VS Tyranids – Warhammer 40K Kill Team Batrep”

  1. Still no Marines vs Pirate Orks… Or did I just see the Marines wrong and they were the Sisters after all? XD

    Kinda imagining the debriefing after this one…
    Master Geek: So Jenkins. Was your mission successful?
    Jenkins: Noooooooo!
    Master Geek: Okay… But we made the enemy pay for their victory?
    Jenkins: Noooooooo!
    Master Geek: Damnit, Jenkins. There's no need to shout. Did we at least get most of our boys out of there?
    Jenkins: Noooooooo!
    Master Geek: Jenkins! One more shout out of you and I'll demote you. Would you like that?
    Jenkins: …
    Master Geek: …
    Jenkins: …
    Master Geek: Fine. Would you want that?
    Jenkins: Noooooooo?!

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  2. Setting up fire support at the top of that tower on the left of your deployment zone by dropping a regular scout would up free points for a sniper rifle and camo cloak on Jenkins to make use of his extra attack, with a missile launcher and camo cloak on your sniper specialist to really hammer the hive guard.
    The points remaining would give you an option to upgrade one scout into a company veteran with flamer/grav-gun and chainsword, and shielded by a scout shotgun (battle brothers 1cp) either hold up the swarm in the mid field or advance to take on the warrior leader.
    Great report as always – keep up the good work!

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