(Day 171) Beating the Path of Pain everyday until Silksong comes out



Silksong waiting room

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16 thoughts on “(Day 171) Beating the Path of Pain everyday until Silksong comes out”

  1. Commenting the Why Hornet isn’t void script by word everyday until Silksong comes out (day 20)

    I recently posted a poll here on YouTube asking whether or not Hornet was made of Void. And 60% of

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  2. Today I decided that I wanted to get the speedrun achievements, so my first run was 6 hours and 8 minutes, but my second run was 4 hours and 7 minutes. Dude I am so happy rn

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  3. Quoting hunter's journal by sentence until silksong come out day 56:

    Crawlid
    Timid scavenger that crawls through the caverns looking for food.
    Dull and pathetic.
    Hardly worth killing.

    Vengefly
    Flying predator that pursues its prey relentlessly.
    This fierce little hunter will bravely chase down creatures many times its size.
    Admirable!
    It is weak though, and I have devoured hundreds of them with little effort or care.

    Vengefly king
    Patriarch of a vengefly colony.
    Swoops at intruders and cries out for reinforcements if threatened.
    A filthy creature that is happy to chew on any old thing it finds discarded on the cavern floor.
    When it notices a threat it will annoyingly scream and shriek, so kill it swiftly.

    Gruzzer
    Simple-minded creature that haphazardly buzzes around, bumping into things.
    They only seem dimly aware of their surroundings, making them easy prey to cut your fangs on.
    What is it that guides them on their paths?
    It almost seems like they search for ways to die

    Gruz mother
    Mature gruzzer that carries its young in its belly.
    Attacks by hurling its huge body around.
    Bizarrely, this monster does not lay eggs but instead carries its young inside of its fat stomach.
    This strange practice seems to exhaust the creature, making it sleepy and vulnerable.
    Take advantage!

    Tiktik
    Uses its small, sharp claws to climb along walls and rooves.
    Spends its time tap-tap-tapping its way through the roads and caverns near the surface of this kingdom.
    If you're patient, you can wait for it to come to you and pick it off.

    Aspid hunter
    Bests its prey by spitting corrosive liquid.
    Often hunts in packs.
    Cunning predators that will try to pick you off from a distance.
    Don't give them any space, just charge in and cut them down!
    You'll find they're not so cunning once they are dead.

    Aspid mother
    Carries the eggs of its young inside its belly.
    Can hatch and birth its young as needed to deal with intruders.
    Shamelessly uses its own young as a weapon against its foes!
    Appalling, yes, but I do admire its resourcefulness.
    Good hunters do not always make good parents.

    Aspid hatchling
    Recently birthed, these young aspid instinctively swarm around intruders.
    These hatchlings are born with an instinct to kill!
    They are still only infants though, and you can crush them between your fangs without thinking.
    Just don't let them overwhelm you with numbers.

    Goam
    Thickly armoured, it bursts from the ground to seize prey in its fangs.
    These brutes seem to be impervious to most damage, so you can sharpen your weapons on their thick hide or just slash away at them for your own amusement.
    They barely seem to notice.

    Wandering husk
    The remains of a bug, animated by a strange force.
    Wanders the roads where it once lived.
    These "civilised" bugs of Hallownest were weak in life and now they are equally weak in death.
    Send them back into the dirt they were born in!

    Husk hornhead
    The remains of a bug, animated by a strange force.

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  4. Day 95 of commenting the fifty seven precepts of zote by word:

    Precept One: 'Always Win Your Battles'. Losing a battle earns you nothing and teaches you nothing. Win your battles, or don't engage in them at all!

    Precept Two: 'Never Let Them Laugh at You'. Fools laugh at everything, even at their superiors. But beware, laughter isn't harmless! Laughter spreads like a disease, and soon everyone is laughing at you. You need to strike at the source of this perverse merriment quickly to stop it from spreading.

    Precept Three: 'Always Be Rested'. Fighting and adventuring take their toll on your body. When you rest, your

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