Deathguard vs Harlequins – Codex Debut – 2000pt Warhammer 40k battle report



The filthy Deathguard make landfall on Picea IV, ready to corrupt and imbue every part of the planet with Nurgle’s Rot. Responding to Mortarion’s sons’ presence on the planet, the avatar of the god of death appears to aid the Soaring Spite in defense of a nearby webway gate.

We are ecstatic for the new Deathguard codex, featuring a host of new rules as well as many changes to old classics. Join us in this special Codex Debut episode on the prerelease day!

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Lists:
Coming soon!
Deathguard (Brian) – https://pastebin.com/EhUD8Srv
Harlequins (Adrian) – https://pastebin.com/Rj7Uf3Fi
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46 thoughts on “Deathguard vs Harlequins – Codex Debut – 2000pt Warhammer 40k battle report”

  1. the legends rule in mtg was changed years ago only works that way if the legend is controlled by the same player. 2 different players can have the same legend on the table at the same time without problems

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  2. 45:30 I have Suggested a few times that the "Psychic" phase be renamed as an "Ablities" phase.. Psychic would be one type of ability, like technological abilities used by some factions (like the Tau or Ad Mech). There could possibly be an outmaneuver ability used by some factions or sub-factions including GSC.

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  3. The intent of the contagions one is to spread the plague company contagion through a 2nd contagion unit. As a bonus, you also extend ranges. It's pretty good, and people shouldn't knock it.

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  4. Another great author besides Bowden and Abnett is Chris Wraight. He wrote Scars, Path of Heaven (White Scars books in HH) and the best death guard book post heresy, Lords of Silence. Amongst other books I haven't read, yet.

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  5. So me and my friend did a game yesterday and he brought his Primarch and best way I found to kill him was I play as ultramarines successors and I used the relic seal of oath on him and used 2 squads of 3 heavy eradicators and got them in melta range but just out of his aura range so that way I was hitting on 3s and wounding on 4s with full rerolls

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  6. Love these games and the guys from this channel. I got back into the Warhammer universe after about 10 years. I moved to Holland have started by again. The Ultramarines and Necrons boxed set. I used to own the original Space Hulk boxed game. My painting will be better, can't be worse.

    Washed my models ready for priming. I cut most marines off the sprues. Good thing my Autism is great at puzzles. Lmao.

    Brian's knowledge is amazing. I am also a Brian, Gaelige / Irish for Strong or Strength.

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  7. Mission and table seems to be set up to favor and show off the DG strengths. The tactic of hiding all the units in case you get shot by an army with little shooting then getting first turn and still not being aggressive just sealed the Quins fate. DG are clearly absurdly strong, but a more aggressive deployment / first turn and objectives spread more widely across the table could have seen a different result.

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  8. I feel like a big thing to learn with Soaring Spite is when to get out of the boats and leverage your melee prowess. Mind you 5 out of my 6 squads are 5 fusion and 4 melee weapons (those all got boats). 😉

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  9. With all the restrictions made in the codex i am fairly certain you dont get to the top in competetive play. Especially when the normal Space Marines have still their undercosted and overpowered units that are all pre-buffed against the new DG with the DR changes. The second thing is that there is no really standout unit apart from Mortarion (i stongly dislike that primarchs can be used like normal units on the table) and the Terminators (which you have to play against a good list). Despite all things you gain all promising ways of buidling a list are restricted and nerfed. They prevent you from taking cheap chaff units to prevent you from taking powerful daemon engines (which are so much less powerful with the new DR rules and the additional nerf of the furnace and the loss of the heal 3 wounds stratagem) so i dont think the point changes are justified (especially with all the eradicators around). Oh and of course you cant have more than one re-roll aura, that would make your core units too strong when they go against space marines. The icing on the cake is that you re now restricted to take only the exact wargear options you get when you buy the box of the unit you want (they did the same with the Skaven Stormfiends in AoS) forcing you to take additional suboptimal choices (the blightlauncher seems to be the exception) or to not take another option at all. Especially the Terminators suffer greatly in their potential damage output with the removal of the combiplasmas for all and the loss of their shoot six times stratagem. Overall i am not convinced you can compete with a Space Marine list that is fully teched out. If you fancy i d like to se a list without Morty against a competetive Space Marine list and see how this goes.

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  10. "I am pretty sure Mortarion will die"

    Imagine being this bad at 2+2 math level. With miasma up hes literally unkillable, would take 3-4x amount of meltas to kill him than what was being shot at him.

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  11. So morty is clearly op I've watched him in 4 games now n hes wrecked house n I dont think hes gone below 10 wounds. People either shoot assault or ignore n it doesn't matter. Hes possibly a 700pt plus model. The stompa is 900pts n way worse. Also can we see a game without Morty in it or……deathguard vs deathguard, morty vs typhus!!!!

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  12. in all fairness to the death guard secondary that requires enemy unites to flee to plague weapons, there are stratagems and warlord traits that lower enemy morale. it is one of those that you have to build around. is it good? probably not, but it is certainly not unplayable

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  13. I think his ability to turn off all auras and rerolls is too much, its just telling your opponent that your not even supposed to try to kill him if they are running a melee army. And thats not a fun mechanic to have. There is nothing that the quins have in their list that is not getting plain dumb lucky with a few psychic powers and fusion that can threaten Mortarion.

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