Definitive proof that Cyberpunk 2077 is ABSOLUTELY NOT an Immersive Sim #cyberpunk2077



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Hey guys, this obviously isn’t my main video for cyberpunk 2077 or even a video I intended on making but but as you know I’m very much team “Cyberpunk 2077 isn’t an immersive sim, it’s just pretending to be one” WHELP, I’ve done it: I’ve found hard proof that cyberpunk 2077 is ABSOLUTELY NOT an Immersive Sim in any way whatsoever. This clip perfectly demonstrates how you’re only allowed to think outside the box when CDPR wants you too and only in ways they intended and they will straight up break their own game and softlock you before you’re allowed to do something that they didn’t think of.

By the way I went around this entire building looking for alternate entrances and found nothing. All the doors were locked, unable to be skill checked, and some of the doors out back didn’t even have any sort of prompts on them period as if it wasn’t even possible to interact with them at all.

I was gonna post this on twitter, but for some reason Adobe Premiere’s Twitter encode settings are completely incompatible with desktop Twitter

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41 thoughts on “Definitive proof that Cyberpunk 2077 is ABSOLUTELY NOT an Immersive Sim #cyberpunk2077”

  1. Well, perhaps by his left a teeny tiny bit to be desired… But hey, one thing that's a FACT: this man playing the game is one cool cat IF you know what I mean! He's a cool CAT!!

    Get it?? He's a cat!! Because it's the channel thing! HAHA!

    Oh god….my life….

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  2. Yeah, and the stealth missions feels very on rails, in various instances the AI detects you really fast because you weren't doing what they wanted or killed someone you weren't supposed to and the detection speed is really inconsistent, I get myself saving alot during these because I don't trust the game, the amount of time the game threw my V from a ledge at light speed isn't even funny

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  3. CP2077 is like a lovable puppy. It keeps making messes on your carpets despite your best efforts to train it, and every time you think you might get mad and toss it out, it looks up at you from beside the mess with floppy ears and a big smile.

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  4. Ive only played a bit of the game so far and it really would be better in every way if it incorporated more immersive-sim elements, you can see how much good there is to work off of but none of it seems to come to reality

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  5. I hope that at least some of this is fixed through patches and stuff, I was never really on the cyberpunk hype train, but man if this was a good immersive sim, like a sort of spiritual successor to deus ex, then I would already be petitioning for a second game lol

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  6. Man I swear, this game HAS potential to be very fun but yeah, I feel like AAA open world games just don't want you to explore/experiment… the same ¨you better follow THIS specific route or you lose the mission¨. I'm still enjoying the game but I feel like they missed an opportunity.

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  7. Why do people allways want to claim objective trouth? "I tried doing something a week after release and it was buggy, this is definitive proof that…" no it damn isn't. You had a bad experience but that experience doesnt give you the right to define the entire game for every pc user out there who is enjoying it.

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  8. Leveling in RPGs ruins them because it becomes a parameter/stat comparison not a display of skill or thinking. Look up how wild this game can get with cybernetics, quickhacks, there are already a lot of videos of sly and skilled gameplay but in order to do that, you must grind out levels first, collect tons of shit and make sure you are over-leveled. Meaningless stupid perks, stupid stats, etc. Witcher 3 was plagued by this too. If you modded that game to not have levels (nobody below or above you so fights are balanced because its always like you are on the same level) it became so much better. Hopefully 2077 will get mods like that too because its the best combat system CDPR has produced and its a shame that leveling and stats bog it down.

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  9. By the way, this is what the RTX "Psycho" settings look like running smoothly*** It looks nice but if I did have the machine I have already, it'd be nowhere near worth the it to build a mega-PC just for this.

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  10. Did CDPR ever claim that it would be an "immersive sim" though? To me, if you liked what CDPR put out before, rough edges and bugs aside, it's pretty much wht i'd expect. Strong storytelling, gameplay on the somewhat weaker side, a bit of customization but only so much and relatively light RPG elements with a few larger choices that detemine your path through the game.

    That's what i expected, that's what i got. I quite enjoyed it, flaws and all. But i didn't expect it to be the second coming of christ delivered through the internet, i suppose.

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  11. Funny, I my self have found a work around for every main quest, gig and side quest that complimented my build or rewarded me for finding hatches that weren't in plain site. AI is an issue 100% but there are always work arounds

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  12. I hijacked the van for this mission. It just kept respawning down the street and was very hard to hijack unless I found the sweet spot to get as close as possible to the spawn point without it stopping spawning. Definitely an immersive sim though. Just not as deep as Deus Ex.

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  13. I think I entered through the roof, knocked out a couple guards and escaped without them knowing I was there. The game really shines in places and gives me that immersive sim feel, but most of the the time it feels unfinished.

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  14. anyone can tell me how much story decision you have in the latter? I was already disappointed, that i'm not actually playing a role of an ice cold corpo, just those few intro minutes and have a corpo line to choose in dialouges (WOW! , sarcasm).
    I'm currently where silverhand appears first time in your apartment :/
    For me the game seems like a straight forward action storygame, i thought it was more sandboxy rpg make your own decisions like.

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