/dev diary: Patch 2.4 Preview – League of Legends: Wild Rift



Patch 2.4, hitting Wild Rift at the end of July, is packed with new content, features, and improvements to the game. Join game director Alan “Mirross” Moore—as he’s saved from Ruination for just a few moments—to shed some light on the upcoming patch.

Learn more at https://wildrift.leagueoflegends.com.

ABOUT THE GAME
Dive into Wild Rift: the skills-and-strats 5v5 MOBA experience of League of Legends, now built from the ground up for mobile and console. With fresh controls and fast-paced games, players of every level can team up with friends, lock in their champion, and go for the big plays.

Download now for free on iOS and Android:
https://riotgames.sng.link/Dus0s/9d5d

Follow for 200IQ gameplay clips, dev and feature updates, and a whole lot more:
Instagram: https://instagram.com/playwildrift
Facebook: https://facebook.com/playwildrift
Twitter: https://twitter.com/wildrift
Website: https://wildrift.leagueoflegends.com

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36 thoughts on “/dev diary: Patch 2.4 Preview – League of Legends: Wild Rift”

  1. Wildrift is not Dying,just wait for eSports! Wildrift will bloom like a flower in the dawn

    But i really like to see Warwick, the Uncaged Wrath of Zaun.🤣🤣

    Reply
  2. Can the Dev team PLEASE be quick to at least acknowledge some of the more pressing issues which have been addressed but have not received a single update on? For instance, please implement a zoom-out option ASAP.

    Reply
  3. Please also do something about the turrets, after the 4-minute mark they are just useless and too easy to take down. No point in leaving your lane for item upgrade only to come back to a lost turret. Also, the same goes for the inhibitor turret. Make it respawn or something. A team cannot leave their base once it goes down so the game is pretty much done at that point.

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