Dev Talks BIG Xbox Series X UPGRADES | Next Gen Console Hardware | Xbox News



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We all know that the Xbox Series X console is the most powerful console on the market right now. It obviously beats the PlayStation 5 in pure power.

It’s also more powerful than the Xbox Series S console, but is that power gap a problem for developers? That’s the question that gets answered in this interview with a developer working on both consoles.

Sony’s PS5 and Microsoft’s Xbox’s Series X | S consoles are always competing, but the most important aspect is the games being made for them. Let’s see in this interview if the consoles are being held back.

Source – https://wccftech.com/dev-next-gen-features-have-to-be-fitted-to-xss-memory-it-would-have-been-much-easier-with-xsx-only/amp/?__twitter_impression=true

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35 thoughts on “Dev Talks BIG Xbox Series X UPGRADES | Next Gen Console Hardware | Xbox News”

  1. hmm Ive seen posts on the internet saying u can use HDD/SSD space to make more ram for your PC so couldn't xbox do that with the series s just incase devs need more ram? I am not a tech nerd so i am just spitballing here

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  2. listen a multi billion dollor company know what they're doing πŸ˜‚people think the series S is a waste? that's like saying they should destroy all previous GPUs and CPUs on PCs and only have the most current ones avaliable to use

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  3. If anything Series S will hold itself back, but I highly doubt that will be the case. Series S will be a little more difficult to develop for than Series X for sure, as it is limited in terms of RAM and GPU. Devs will have to cut back graphics, resolution and even ray tracing, but it is a very potent little box, and I'd happily have one myself for a second console.

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  4. In terms of graphics, the games will scale between different hardware. For example, the Series S will run a game at a dynamic resolution where 1440p may be the highest and 720p may be the lowest or whatever with medium to high settings, probably low shadows. Series X and PS5 may run that same game at a dynamic resolution where 1440p/1080 may be the lowest and 2160p may be the highest with high to ultra settings. The only complaint I'm seeing from developers about the Series S (these developers are a few in numbers) is to do with memory and more time needed to optimise for the Series S. The memory shouldn't be an issue, unless these developers want to target higher than 1080p resolutions, but the optimisation thing could be an issue – it could mean due to time constraints the Series X and other platforms may not be optimised because the Series S took more time to optimise the code since it's the weaker console. Of course this won't be happening anytime soon, but as games become more demanding that will be the true test for the Series S, and this is also depending on how ML learning and all those other features are used by Microsoft/developers.

    Personally, I think for developers it would have just been easier for them to have the Series S the same spec as the Series X, but without a disc-tray, just like Sony did with the PS5. But for consumers on a budget, the Series S is a great option.

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