DOES LEAGUE NEED MORE ITEMS: Was Riot's Item Rework Successful – League of Legends



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0:00 Intro
0:24 Purpose of Items
1:47 Goal of Item Rework
6:19 QotD
6:35 Has it been successful?
9:32 Closing Thoughts
10:24 Outro

Concepts: Best ADC 11.17, Best support 11.17, best mid laners 11.17, best junglers 11.17, best top laners 11.17, patch 11.17 rundown, 11.17 lol, 11.17 changes, item buffs 11.17, divine sunderer nerfs 11.17, serpent’s Fang nerfs 11.17, Wit’s End nerfs 11.17, Graves nerfs 11.17, Irelia nerfs 11.17, Kayn nerfs 11.17, Leona nerfs 11.17, Viego nerfs 11.17, Zed nerfs 11.17, Hullbreaker buffs 11.17, youmuu’s ghostblade buffs 11.17, ekko buffs 11.17, evelynn buffs 11.17, lissandra buffs 11.17, nami buffs 11.17, senna buffs 11.17, teemo buffs 11.17, xayah buffs 11.17, akshan changes 11.17, amumu changes 11.17, gangplank changes 11.17, lucian changes 11.17,

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45 thoughts on “DOES LEAGUE NEED MORE ITEMS: Was Riot's Item Rework Successful – League of Legends”

  1. Reason why Divine Sunderer / Frozen Guantlet Senna was a thing: No other mythic item was really worth taking on her. The two-hit AD assassin item was a clear slot-in, but was just a bad item.

    (Although, don't let anyone know about my Kracken Slayer tec… which is just fantastic for building up on minions and then popping the tank with a billion true damage… before the scaling was nerfed. Now your team just pings the item and leaves the game.)

    Reply
  2. In my opinion no. The whole point was to make builds more flexible to people's playstyle. Instead if you don't build what's meta you are straight up inting, because 1 item will be broken on a champion.

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  3. If they get to add or buff mages, i hope they nerf the broken ones, like anivia, ekko, cassiopeia, kassadin, kata, anivia and annie, i play kennen mid and, i know there are hard matchups for every champ, but this things are a hard matchup for everyone but 1 or 2 champs that are usually banned by them, also their counters are incredibly boring, hope riot stops breaking forgotten champs to "balance the game" instead or just balancing the broken ones…

    Reply
  4. Still wishing they had mr antiheal for tanks because of now more ap champs can heal and the fact thornmail works only vs ad damage healing kinda makes it useless vs team what has only ap champs who heal.

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  5. We still need more variety of items in most roles. As a utility support sometimes I really need to buy something to be a little bit more tanky to be able to survive and that's when I struggle. More tanky but no utility, damage or mana regen whatsoever? we could have some of those mixed and balaced in new items. If I'm playing Nami and need MR the only option would be to build Mikael's blessing, but it's active has nothing to do against an Akali or AP Katarina, for example. Same with Banshee's vail. No mana regen, it's passive won't help against them. Of course having great positioning and and vision should prevent me from dying stupidly. But still, options are really limited.

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  6. Saw someone touch on this and since it was recent thought I'd share my view again. I really enjoyed playing gp, mostly b/c you could go divine bruiser build or a lethality crit build and still have fun and do dmg. But like all other Champs that had options they took that away. New patch is gonna make it where you have to build crit and that's it.either way champ is going to feel like sht. Feelsbadman

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  7. I think the biggest failure of the item rework was riots failure to treat ap and ad equally. Ad got fighter, assassin and carry items. There were crit on hit, multiple armour shred and armour pen, healing and shielding items for each of these groups. It's granted a huge variety of item builds even if each champion has an optimal build overall. Ap got mana and manaless mythics and then mage items. This means AP champions in general all build pretty much the same things regardless. Burst is ludens, protobelt and night harvester, sustained damage is liandys and riftmaker, and cc is everfrost. Hopefully riot will change this in season 12.

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  8. They ruined Taric support with every single change weakening his already unreliable and heavily counterable kit. Less tank stats, less mana, more armor pen/lethality/damage in general and no really good mythics that synergizes with anything he does. Now we jungle and top more often because our damage is ok but we can't save our adcs from detonating to two spells and don't get to tank skillshots for them anymore

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  9. I haven't had this much fun any any previous pre-season, I kinda wish they would balance support mythics better because throughout the year we've been almost forced to use mostly only one over the other regardless of match-up or champ, first it was Imperial Mandate (my favorite), then Moonstone and now Shurelya's. I kinda wish there was a more utility or vision/roaming focused mythic.

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  10. What you literally described over the course of the video is a complete mess. Even people who don’t play this game would know it’s a mess so it’s definitely not up in the air

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  11. I just want 2 things:
    1- Nerf to overall Damage and Sustain from items, or at least make those things separate: if it gives a lot of damage, it should not give good sustain, and if it gives good sustain it should not give good damage.
    2- More diversity of items for Mages.

    Reply
  12. This has by far been the worst season yet.
    Broken items, broken champions… every game is the same build over and over. When there's variety, Riot nerfs it to the ground.
    God, I hate this!
    cries in RoA

    Reply
  13. unpopular opinion im sure, i think they should either remove or nerf the mythic bonus so that not building a mythic isn't just an outright loss in stats, also i think plenty of the old items that were removed could be easily added back and tweaked or added back as they were as a mythic, like gunblade for instance just add omnivamp to it and you could make readd it, rod of ages you could maybe make that an ap brusier mythic and it be fine, like most of if not all of the old items that were removed could either be reworked or just added back into the game and i doubt anyone would complain since it was just add more items to the game, and items before the rework didn't just get removed cause they were underperforming they just got buffed or never used unless under very specific situations which is something i think league could benefit greatly from

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  14. Almost every mage needs to use the same build..
    Only veigar could go for a unique build since he has no need to buy ap, but i gues when his "secret build" is gona blow up they will nerf his ap gain

    Reply

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