DONT USE THIS AMMO (Game Breaking Glitch) – Escape From Tarkov



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41 thoughts on “DONT USE THIS AMMO (Game Breaking Glitch) – Escape From Tarkov”

  1. This explains why I ate an m855a1 round a few days ago, I was so confused cuz I didn’t even get concussed meaning I didn’t even get hot in the helmet then it blacked from bleed but I still ended up smoking the dude. Feels bad for him

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  2. I knew this was coming when I heard about the drop off. M995 was no longer going to 1 tap heads beyond 100 meters. M995 is only 38 damage so it only takes a 10% loss of damage to make it no longer 1-tap.

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  3. I wonder what exact values are – I'm using 5.45 HP to farm Shturman if I go with an AK and they have 62hp (HP deals 74) – I'm getting 1 hit headshots from as far as 300m. When I don't kill it's usually to gun inaccuracy at that range, rather than not enough damage. I will need to take 5.45 US and try it out since they have much closer flesh DMG (65) but due to it being subsonic round, aiming at that distance will prove rather difficult. You can do a test, go into a raid, hit rogue in the head once then die and check after raid stats.

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  4. Hey bro just want to say GOOD WORK, super annoyed to see Onepeg posting his video talking about “WOW I CANT BELIEVE I FOUND A GLITCH FOR BSG AND THEY PATCHED IT” like he discovered this issue and Nikita personally thanked him. I know Reddit has been talking about it, and as far as I know you’re the first person to upload a video discussing it(that gained traction)

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  5. This is odd since you almost want a slower round when it comes to causing damage to a person's body in real life. Slower rounds are more likely to tumble and spend more time in the body. It would make sense however to see a large drop off in armor penetration with the loss of kinetic energy.

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  6. Honestly imo range should have no bearing whatsoever on bullet damage. Range should have an effect on pen, and when you pen armor that is what should reduce the bullet damage.

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  7. Trey answered the "Zeroing is off!" with "They don't move unless they get hit." which is wrong. They move if you closely miss twice (they don't move on the first miss), they also move if you hit lower on the body so if zeroing is too low you might be hitting less lethal parts. It can also be the innate accuracy of the gun making you miss since the circle of accuracy at that distance with that build should be around 8-ish inches (20cm) and gun wear only increasing that number. Could be a combination of these factors.

    But yes, M855A1 is a 2 tap HS at that distance due to it's damage being roughly 39 at 200 meters. Damage is 33 at 400 meters, so around 350 meters is where the 1 tap HS on PMCs are lost. Note: A T3 or T4 helmet even when penned could reduce the damage below 35 at shorter ranges.

    545x39BS does 34 damage at 200 meters (down from 39). Also, note that each bullet fired have their own stats, and the listed stats are just averages, which means this particular bullet may have been a lot slower than average, thus a lot less deadly.
    An average Igolnik can't even get helmetless Shooter Born in Heaven as their damage is sub 35 at 100 meters.

    Edit: Forgot to check video date. Yes damage dropoff was bugged and overtuned at around the time the video was recorded.

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