Dual Wield & Two Hander Passive Changed! Axes Worse than Maces!? | The Elder Scrolls Online – FoA



We do a brief overview and summary of the Dual Wield & Two Hander passive changes in regards to the weapon types’ effects. As it is now on Week 4 PTS, Axes are the least desired weapon type you’d want to have.

Old Maces Formula: https://youtu.be/L4J7DEXtBOc

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45 thoughts on “Dual Wield & Two Hander Passive Changed! Axes Worse than Maces!? | The Elder Scrolls Online – FoA”

  1. What about keeping 2 blackrose axes on the backbar? Or should I switch to daggers there as well? Currently running dual-wield + dual-wield on my stamdk and dual-wield + 2h on my stamden.

    Reply
  2. Axes will still be strong on night blades who have 100% crit chance after cloak, people using Mechanical Acuity for 100% crit, people using critical rush with 100% crit chance and of course people who just have super high crit (though this will be much rarer now).

    Crit damage also raises the damage ceiling the most of out all the options, even if not the average, so some people might just be looking for that.

    Overall though the difference between all the weapons is small enough that they all look viable.

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  3. My guess its still too early to definitely say anything…there still can be changes and still there are no all possible variations tested out there, for example switching out shadow mundus for thief and go double axes etc….It will take some time…I would not start to decon axes just yet.

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  4. I've been using dbl daggers since Summerset and never changed. Crit is the meta in PvE and always has been. Like you, I find it hilarious when the developer team try to "Diversify" everything but do to the changes, they indirectly widened the gap of what's meta even more. Completely counterproductive imo

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  5. For anyone saying there will be axe or dagger or whatever healers I doubt it. Raids don't care about HPS it's about buffs. And they'll still want the destro backbar for debuffing and resto frontbar for buffing unless they seriously change how the buffing/debuffing works for those.

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  6. Daggers are for stabbing – Critical makes sense, if you get lucky and puncture a vital organ.
    Swords are for slicing – Extra damage makes sense, as they are simple but effective.
    Axes are for rending – They are designed for ripping flesh, especially with a hook design for pulling flesh.
    Maces are for bashing – They are not sharp but they will dent armor, and cause the person behind it to be damaged.

    There is absolutely 0 logic behind this change, it's like "yo, what's some effect we can throw in there".
    At least medics and healers can now go "YOU HAVE MY AXE" and it'll mean something (probably that you won't have either ele drain, or combat prayer, but at least the enthusiasm is there).

    My 0head advice for a triple A multi billion dollar company owned by Microsoft: Don't balance this shit with spreadsheets, use logic and all that jazz.

    Reply
  7. this is what invariably occurs as games age and developers
    delve deeper and deeper down rabbit holes…gets messy…
    that said, i love eso…i hope they awaken to the fact that they're
    getting a little lost.
    axes…healing…what a silly idea.

    Reply
  8. i've got 2 gold advancing daggers and a precise geatsword i wonder if a maul would be better than greatsword lol i also have leviathan daggers and some other crit sets laying around because you never know what zos will do

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  9. Good video. Wasted gold AoR ax that took forever to drop lol. Hey question for you and all that see this. I have stamblade that i use relentless focus on and am having real bad issue with it procing. Seems like its not picking up about half of attacks or maybe I am doing something wrong. Its supposed to proc with every 5 attacks (light or heavy or abilities) correct? Sometimes it is taking twice that amount before i can shoot bow proc. Have any of you ran into this?? Do you know if this is on ESO radar or patch inbound. This issue is really screwing up my DPS and rotation. HELP

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  10. axes fix: take out crit healing and make it 7% crit damage per axe / 14% for 2h axe.
    sword fix: 200 of each damage per sword / 400 for greatsword
    would love to hear others input on if that sounds good or if numbers should be tweaked.

    Reply
  11. What is your reasoning behind "axes are not good, so get rid of the healing" lol wut. Besides, the "critical dmg and healing" is another way of saying "critical multiplier", they just word it that way to make it clear what it is. Also, that makes them a good choice for DW back bar in PvP, so broaden your mind a bit before asking for changes.

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