Dyson Sphere Program #2 | AUTOMATION! | DSP Early Access



After automating belt production, it’s time to automate EVERYTHING.

I’ve since learned that what I’ve gone for in this episode is more widely known as a mall in the community, so here’s my first attempt at a mall I guess! This probably will change later on especially when I unlock planetary logistics!

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7 thoughts on “Dyson Sphere Program #2 | AUTOMATION! | DSP Early Access”

  1. This game is fun! later on in the game, it's unavoidable that you'll see your factory turn into spaghetti. It's a hard fix, but the lower to the ground, the better. In fact, it may be beneficial if you try to merge similar parts (parts that are used together in multiple things) onto single belts.
    This isn't my experience; it's just what I've seen other people do.

    For example, for an Electromagnetic Matrix ( a blue thing), you need magnet coils and circuit boards. It may be ideal to have a sorter put coils onto a circuit board's line when you're making the matrixes in the lab. That way you don't have to deal with a giant mess of conveyor belts. The only problem is when you start to produce too many of one thing and not enough of the other. What I tend to do in this case is just build more assemblers. That should help even them out.

    I also noticed later on that you had a power insufficiency. You can make solar panels later on and put a giant belt around the equator, but for now, I recommend making an automatic wind farm.
    these things help a lot when you don't have enough power. Dyson Spheres, on the other hand, counter-intuitively to the game's name, don't. by the time you can make an actual Dyson swarm (using the little solar sails you'll find later on) you should be using fossil fuels.

    Also, always always ALWAYS upgrade your belts- and if you're running low on certain items, make more smelters/assemblers!

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