Dyson Sphere Program – Cosmic-Scale Factory! Ep 7



“Harness the power of stars, collect resources, plan and design production lines and develop your interstellar factory from a small space workshop to a galaxy-wide industrial empire.” https://store.steampowered.com/app/1366540/Dyson_Sphere_Program/

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33 thoughts on “Dyson Sphere Program – Cosmic-Scale Factory! Ep 7”

  1. I wouldnt even bother with doing the solar sails until later in the end game. Each sail provides very little, and you need constant stream of them going since they have a limited life span.

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  2. I recommend focusing tech on getting the Planetary Logistics System (comes after Logistics III). This will VASTLY simplify things for you, allowing you to transport goods from mines to refinery setups, and from refineries to factory setups, using drones. Multiple mines can feed a single refinery, and a single refinery can supply a dozen different factories. [edit: also, someone mentioned burning graphite below. If I've got my numbers right, Coal is 2.7Mj and Energized Graphite is 6.3Mj … 2 Coal refines into one EG, and the refiner only uses .36MW, so it's a net gain (don't ask me how :D). For my money, though, I'd prefer to set up a wind turbine factory and run a hex-pattern around the equator to generate my power without using up any resources.]

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  3. This game is like crack cocaine. I'm at the point where I'm putting stations on the gas giant to harvest fire ice and hydrogen to feed the machine. I've owned the game since just after release, and I already have 60 hours clocked on it.

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  4. Hiya people who have played both games, it looks intrigueing, but what is the sellingpoint that makes me want to play this game when i already have factorio? Is it the same chocolate in a different wrapper or are there significant enough differences in gameplay experiences here?

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  5. I think Quill has a hard time remembering that he can stack his buildings which I think would help a lot with scaling up production. This game seems to be all about thinking vertically.

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  6. Lol, poor Quill will never get to space.

    It is really easy to fall into the trap of staying on the first planet though. But once you get it into your head to go interplanetary and have the interplanetary logistics it makes things oh so much easier.

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  7. If you hold shift you can rotate miners without being forced into 90 degrees increments. Also you need to mine 12 nodes to fill a mk 1 belt, so 2 6 node miners is perfect.

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  8. 34:12 Also wonder when he will realise that he doesn't have harvest trees, and in fact can override them with any building, or even better foundation.
    My whole planet is basically a parking lot now. Only reason I hesitate to complete it is, cause I fear I'll need more water, or accidentally delete a pump, and then I have no more water to plump one down.

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  9. Stupid job I need for stupid money to buy stupid food and pay for stupid shelter, keeping me from playing cool games all day and building dyson spheres. Stupid body with needs outside of games.

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  10. you know, its a big planet with a lot of ores and no enemies, there is nothing stopping us from just making dedicated bases all over the planet. like finding another source of stone and make an entire silicon production there instead of sharing it with glass production.

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