Dyson Sphere Program Ep 13 – LAUNCHING SOLAR SAILS FROM ANOTHER PLANET – Let's Play, Early Access



What if Factorio mind-melded with Satisfactory, producing a hybrid offspring with Astroneer, then danced with Stellaris? Welcome to Dyson Sphere Program: the best of all our beloved games! Build sprawling factories over multiple planets in many star systems! ⭐Support Katherine on Patreon: https://www.patreon.com/katherineofsky

Check out Aven1017’s series: https://www.youtube.com/c/Aven1017
Watch Caledorn’s Blind Playthrough: https://www.youtube.com/watch?v=rggcutg19ps&list=PLTrN_yHNKlU9_dCh2m1l8C1Y-G-gMfWfG

Buy on Steam: https://store.steampowered.com/app/1366540/Dyson_Sphere_Program/

A huge thank you to Gamera Game for providing me with a game key!

Playlist: https://www.youtube.com/playlist?list=PL4o6UvJIdPNpJIYf0NexLTLwk9UosUHMO

⭐Support me via PayPal: https://www.paypal.me/katherineofsky
⭐Epic Games Creator Code: KATHERINEOFSKY
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Check out these other fun series:
Factorio: Entry Level to Megabase 3: https://www.youtube.com/playlist?list=PL4o6UvJIdPNq5ty6pevLLya8q29eeTLgl
Satisfactory Train Land! MP w/ Aven1017: https://www.youtube.com/playlist?list=PL4o6UvJIdPNoYtmTdrWaKbfW-jcabVhor
Autonauts (Production Chain Colony Builder) Release: https://www.youtube.com/playlist?list=PL4o6UvJIdPNqGB3WJ5Xq6O0K09ArclZnw
Astroneer – Co-op with Caledorn! (Multiplayer): https://www.youtube.com/playlist?list=PL4o6UvJIdPNp-oL69Y0dTEFrjOR3Zw5f3

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#DysonSphereProgram
#KatherineOfSky

Dyson Sphere Program is a sci-fi simulation game with space, adventure, exploration and factory automation elements where you can build your own galactic industrial empire from scratch.

Every playthrough will be unique: your universe will be procedurally generated every time you start a new game. There will be different types and distribution of stars, planets and resources. Will you manage to thrive and build your Spheres, no matter what the universe throws at you?

As a space engineer, you are expected to design your interstellar factory and production lines, not to micromanage every small package going back and forth. You have to transport materials from one planet to another, forming interstellar transport teams that gather resources and bring them to where they are needed.

Then, your resources can be transported between facilities through conveyor belts, and you’ve got the technology to help your buildings fit the grid automatically during the construction process. You’ve got the best tools COSMO can afford to build a massive-scale automated production line – the most efficient one ever seen in the universe!

– Build a galactic industrial empire from scratch: start with a small workshop and improve it until it spans the whole galaxy
– Develop your very own Dyson Spheres, a megastructure that orbits around a star harnessing all its power and energy, from the first screw to its completion
– Explore a vast universe procedurally generated with all kinds of celestial bodies: neutron stars, white dwarfs, red giants…
– Gather resources in planets of all types: ocean, lava, desert, frozen, gaseous planets…
– Research new technologies to improve your factories… and discover the secrets of the universe
– Enhance mecha fly, sail or jump through outer space and planets
– Transport materials across the galaxy to your facilities: thousands of transport ships will flow endlessly to your factories and back!
– Design the most efficient automated factory and production line
– Customize your factory and Dyson Sphere to make it unique
– Design a balanced power network capable of producing energy in all kinds of power plants like wind turbines, artificial stars, etc.

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40 thoughts on “Dyson Sphere Program Ep 13 – LAUNCHING SOLAR SAILS FROM ANOTHER PLANET – Let's Play, Early Access”

  1. When I wandered around the tech tree it seemed to me that mk3 belts & sorters were best left until after logistics ships and drones were up and running so the network wasn't such a big drain on resources and could also be used to bring stuff in for the mk3's. Logistics is definitely one of those expansion points where research goes into the upgrades rather than unlocks as you ramp things up in preparation for the next phase.

    The mech has a very small amount of power regen. The big problem is how you run out of power in space, flying fast, as you also need power to slow down so unless you're aiming into a planet you will potentially end up drifting a couple lightyears during the deceleration unless a planet gets in the way. A return trip can potentially take a VERY long time.

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  2. the Solar Sail launchers will feed from one to another. My plan is to build a ring near each pole of the launching planet and have each ring feeding one launcher to the next with a splitter bringing more sails into the "feeder" belt ring

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  3. They have to shoot the sails into the ring in the direction they'll be orbiting. So it's not enough that the launchers can see the orbital ring, they have to see a specific part of the ring that's arcing away. The devs vaguely "modeled" a gravity capture around the sun, which is awesome of them.

    Also, it's really good to see you back!

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  4. The orbit direction on orbit 3 is wrong. The launchers will consistently try to shoot below the horizon of the planet. Flip direction or add 180 degrees to the inclination and you should be theoretically good.

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  5. I had this idea since i got the game and now i have a decent production of solar sails. Although, the rail guns on my home satellite are doing a good job of maintaining my 4 solar orbits (to the point where i have enough power through the solar collector to maintain silicon and titanium production) i still might put this plan into action.

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  6. Hey kos loving the serise im unsure if it is intentional but theres a break in the green motor belt line just behind the green manufactory maker around 5:38 in the video perhaps thats why the towers and the ship arnt getting any motors as i see that the line has some sitting on the belt. wish you well and love your work keep it up =D

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  7. Those green motors are my bane. I've overhauled my mall twice because I never have enough. Next time I am just building one big dedicated line at the top of the mall for green motors and outputting them along with iron and copper as a basic input. Or, maybe I'll have a green motor planet whose sole function it is to build and export them. Love your videos!! This became my favorite game, and it's great to watch you play!

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  8. The current model we have of solar system formation doesn't allow for a naturally formed solar system to have planets that orbit in opposite directions.

    If we found a solar system that had planets orbiting in opposite directions, it would be weak evidence that it was manufactured by a higher Kardashev order civilization.

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  9. There's a break in the green motor belt in the mall right behind the Assembler Mk. 2 maker.

    You didn't set a limit on the mall's interstellar tower's solar sail storage, so it's currently loading up to 10k.

    If you want to test what happens when you run out of fuel while in space, take all the fuel out of your mech's reactor but bring some spare fuel along in your inventory. Then once you test it out, you can put the fuel back in and get home.

    Suggestion: build your solar sail launchers in a ring around the pole (not right around it like the solar sails, but maybe at 60 degrees latitude); that way the number of them that can launch remains ~constant throughout the day. (Note: Do this with a target orbit that has low inclination, otherwise you'll have them out of operation for half of each year because the part of the orbit they're aiming for is on the wrong side of the planet.)

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  10. You know, ever since green engines have been a problem in the new design, i've noticed that there's a belt of them going all the way up to, but not including, the logistics factories. Just extend that belt instead of dumping them in boxes, imo

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  11. Another great series of vids, KoS. I haven't had much time yet to dive into DSP yet, but I'm enjoying watching yours. It does seem strange to me still when you start the video and I don't hear "…welcome to Factorio!" 🙂
    I was getting some good chuckles out of this particular episode as some of the 'sail-hopping' you were doing reminded me of Will Smith's Hancock character and how he flew and landed in the first part of the film.'

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  12. So how does the orbital view display the direction of the orbits? I started overthinking this and now I've broken my brain a little, like with one of those "does the ballerina pirouette (counter)clockwise" pictures. At first I assumed it was the same as in KSP, the object in orbit sits at the brightest part and leaves an ever fading trail like this: ——–======O —>

    But then I thought maybe it's the other way around, and the brightest part precedes the object, like this: O======——- —>

    Either way is perfectly valid, but it does of course affect my mental model of what's going on. So, can you help un-break my brain? Help me Katherine-Wan Kenobi, you're my only hope…

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  13. Hey, just wanted to point out that the pink “dumbbell” assembler was only temporary and you had a line for titanium already thought out in your mall design. It’s a bit late but your green motor buffer box was what was eating your motors, hence why you had so many conveyers at the end… May I suggest just doing some spaghetti managements for your mall and world now you have the planet and inter planet drone system set up.

    Also I’d love to see a KoS written out in conveyers with the bright research cubes. In the Mall just for fun?

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  14. haha, it's funny to see some random video on yt where somebody clearly got as frustrated as me and just pointed every even turret on the highest altitude orbit and every odd one on the lowest one because they change every friggin in-game year for no reason

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  15. Green motors: for two or three episodes you have a box taking all your motors. Then you complain there there arnt any on the further down the pipe so you take out of the box and move down- emptying the box and delaying the belt filling up again! Please just disable the motor box for a bit! Pleeeaaasseeeeee it’s stressing me out!

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  16. The rail cannons do best at the poles I find. It is important to arrange them in a circle and not a line. Also do not assign them to orbits in clusters; instead assign orbits in alternating values around the 'ring' of cannons. The reason for this is that the poles have more FREQUENT up time for shooting out the sails. A build on the pole will have a LONGER opportunity to shoot, but also a longer down time do to the planet rotating (day/nigh cycle). Building in a circle around a pole ensures some canons always have a shot. Alternating between orbits for the canons does the same.

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  17. Re-crystalizing the di-lithium, love it. It wasn't till next gen though, revealed when Scotty was freaking out on Leforge in the engine room, the Dyson sphere episode, yea I'm a Trekkie, love of all things space. You can adjust filter of logistics tower by clicking the little upside down science bottle above conveyor port.

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