Dyson Sphere Program Ep 13 – Ray receiver – Let's Play, Gameplay



Dyson Sphere Program is out in early access
Let’s see if we can build a Dyson Sphere xD
Warning: Spaghetti will happen!

Playlist: https://www.youtube.com/playlist?list=PLxu-4BHpN1mLorEh2ZZ_opTvKMgzvxGpg

Check out my other series:

Factorio 1.0:
https://www.youtube.com/watch?v=JDgae1A0rTk&list=PLxu-4BHpN1mL7QZwQdHZadzS_lG8f-_0E

Factorio Prohibited! – Lazy Bastard + 3 more achievements playthrough:
https://www.youtube.com/playlist?list=PLxu-4BHpN1mJrMfLafF5nUQxI7nm6cis8

Aven’s discord: https://discordapp.com/invite/WJhyxQB
My Twitter: https://twitter.com/Aven_1017

About Dyson Sphere Program:

◇ Transport materials across the galaxy to your facilities: thousands of transport ships will flow endlessly to your factories and back!
◇ Design the most efficient automated factory and production line
◇ Customize your factory and Dyson Sphere to make it unique
◇ Design a balanced power network, producing energy in all kinds of power plants like wind turbines, artificial stars… through conveyor belts, and you’ve got technology to help your buildings fit the grid automatically during the construction process. You’ve got the best tools COSMO can afford to build a massive-scale automated production line – the most efficient one ever seen in the universe!

Steam link: https://store.steampowered.com/app/1366540/Dyson_Sphere_Program/

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6 thoughts on “Dyson Sphere Program Ep 13 – Ray receiver – Let's Play, Gameplay”

  1. I'm not sure precisely partially mining a patch to exactly match a smelting column makes a lot of sense. It will be become short as soon as the smallest node runs dry, and any untapped nodes will be sad leftovers. Mine the whole patch hand let it rip. Better yet, logistic smelt. Mine into a tower, smelter next to a tower. That way later you can just tower up additional mines anywhere on the planet.

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  2. Here's what I understand about the Ray Recceivers (also not guaranteed to be accurate, but from what I've experienced heard other talk about it):
    All of them get an even portion of your dyson swarm total power (so all receivers in the solar system). This is then modified by your tech level / efficiency, which is obviously the same for all of them. For those not at 100% "continuous receiving", it gets further reduced accordingly (so it's not a bonus, but a penalty for not having it, basically). So having more than 1 dish on a planet only makes sense if you want to give it more power than an different one in the same solar system (which has less receivers, or just one).
    The tech levels are multiplicative, so it starts at 70% base efficiency. You research it to be "10% better", which doesn't make it 60% but 63% (10% of the initial 70% is taken off). Do that again and you get 56.7% and so on.
    Also: Hi youtube algorithm!

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