Dyson Sphere Program Ep 16 – HUGE SMELTING LINES – Let's Play, Early Access



What if Factorio mind-melded with Satisfactory, producing a hybrid offspring with Astroneer, then danced with Stellaris? Welcome to Dyson Sphere Program: the best of all our beloved games! Build sprawling factories over multiple planets in many star systems! ⭐Support Katherine on Patreon: https://www.patreon.com/katherineofsky

Check out Aven1017’s series: https://www.youtube.com/c/Aven1017
Watch Caledorn’s Blind Playthrough: https://www.youtube.com/watch?v=rggcutg19ps&list=PLTrN_yHNKlU9_dCh2m1l8C1Y-G-gMfWfG

Buy on Steam: https://store.steampowered.com/app/1366540/Dyson_Sphere_Program/

A huge thank you to Gamera Game for providing me with a game key!

Playlist: https://www.youtube.com/playlist?list=PL4o6UvJIdPNpJIYf0NexLTLwk9UosUHMO

⭐Support me via PayPal: https://www.paypal.me/katherineofsky
⭐Epic Games Creator Code: KATHERINEOFSKY
⭐link: http://bit.ly/EpicKatherineOfSky
⭐Humble: https://www.humblebundle.com/?partner=katherineofsky
⭐Amazon: https://amzn.to/2qvGS08

Twitch Streaming: https://www.twitch.tv/katherineofsky
Discord: https://discord.gg/ybyyaSE
Twitter: https://twitter.com/KatherineOfSky
Facebook: https://www.facebook.com/katherineofsky/

Check out these other fun series:
Factorio: Entry Level to Megabase 3: https://www.youtube.com/playlist?list=PL4o6UvJIdPNq5ty6pevLLya8q29eeTLgl
Satisfactory Train Land! MP w/ Aven1017: https://www.youtube.com/playlist?list=PL4o6UvJIdPNoYtmTdrWaKbfW-jcabVhor
Autonauts (Production Chain Colony Builder) Release: https://www.youtube.com/playlist?list=PL4o6UvJIdPNqGB3WJ5Xq6O0K09ArclZnw
Astroneer – Co-op with Caledorn! (Multiplayer): https://www.youtube.com/playlist?list=PL4o6UvJIdPNp-oL69Y0dTEFrjOR3Zw5f3

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#DysonSphereProgram
#KatherineOfSky

Dyson Sphere Program is a sci-fi simulation game with space, adventure, exploration and factory automation elements where you can build your own galactic industrial empire from scratch.

Every playthrough will be unique: your universe will be procedurally generated every time you start a new game. There will be different types and distribution of stars, planets and resources. Will you manage to thrive and build your Spheres, no matter what the universe throws at you?

As a space engineer, you are expected to design your interstellar factory and production lines, not to micromanage every small package going back and forth. You have to transport materials from one planet to another, forming interstellar transport teams that gather resources and bring them to where they are needed.

Then, your resources can be transported between facilities through conveyor belts, and you’ve got the technology to help your buildings fit the grid automatically during the construction process. You’ve got the best tools COSMO can afford to build a massive-scale automated production line – the most efficient one ever seen in the universe!

– Build a galactic industrial empire from scratch: start with a small workshop and improve it until it spans the whole galaxy
– Develop your very own Dyson Spheres, a megastructure that orbits around a star harnessing all its power and energy, from the first screw to its completion
– Explore a vast universe procedurally generated with all kinds of celestial bodies: neutron stars, white dwarfs, red giants…
– Gather resources in planets of all types: ocean, lava, desert, frozen, gaseous planets…
– Research new technologies to improve your factories… and discover the secrets of the universe
– Enhance mecha fly, sail or jump through outer space and planets
– Transport materials across the galaxy to your facilities: thousands of transport ships will flow endlessly to your factories and back!
– Design the most efficient automated factory and production line
– Customize your factory and Dyson Sphere to make it unique
– Design a balanced power network capable of producing energy in all kinds of power plants like wind turbines, artificial stars, etc.

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27 thoughts on “Dyson Sphere Program Ep 16 – HUGE SMELTING LINES – Let's Play, Early Access”

  1. Just so you know, on the magma planet where you're building that smelter complex… One of the copper miners isn't hooked up, one of the smelters doesn't have a recipe to smelt copper bars, and there's a missing inserter on one of the ring magnet smelters.

    Reply
  2. Given that solar sails in a Dyson Swarm are consumable and you don’t get that much energy from them, wouldn’t it be better to use large solar panel arrays or another energy production method where the fuel is unlimited and just requires gathering?

    I remember you saying that you didn’t want to do an equatorial belt of solar panels but I can’t remember why. I recently watched someone’s video where he did a break down of solar panels vs a swarm. Sadly I can’t remember who it was

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  3. Hey KOS, inside the options above(?) the goddess mode dropdown selection is a toggalbe option to toggle the snapping of the camera to the last placed item, meaning you can turn off the camera movement so it doesn't move when you place things down in build-mode.

    Also your calculator has extra info for each item, such as Input (which you normally look at), Factory and Output (To tell you where percentage is going to).

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  4. About belts on top of belts…
    I actually recommend running lines on top of eachother!
    I designed a bus in the game based on that concept, which ended up being remarkably compact, though definitely spaghetti-prone.
    What I did was place columns of splitters, specifically the one with 2 high ports, and 2 low ports. The high ports I used for the actual bus line, while the lower ports were where the materials would be taken out wherever needed.
    You can run several of these lines in close proximity to eachother, stacked up to however high you have upgraded your ability to place sorters.
    This especially works when you stagger the splitters (Which I didn't end up doing very well at first…), and since the exit points on the sides are at a different height than the ones for the main bus line, you can run conveyors out of a bus line and to something on the opposite side with ease, since it's naturally out of the way of the other conveyors due to the height difference being perfectly in the middle.

    I ended up using this concept for a massive manufacturing area, with both sides of the bus occupied by lines of assembly machines, with glorious, but manageable, spaghetti.
    The raw materials would come in at the start, then the bus line would gradually get taller as the processed goods were fed back in to the line after row upon row of assembler and smelter, ending in a lovely, multi-lane, skyscraper-tall bus.

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  5. I've been getting concerned with the dwindling iron and copper on your original planet and potentially getting stuck in the beginning system. I've been going between 'what if she runs out all together' and 'trust in the plan!' XD
    Glad to see your moving towards warpers now.

    Reply
  6. Love your videos. For some reason, as I was exercising today your story about the little piece of copper ore from last episode came to mind. Great stuff! Thank you for all of your videos!

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  7. I don't have this (I'm on Linux) so this may be a dumb question; but can you separate the matrix research into areas for each "matrix/colour"?
    e.g. Create and Research Blue in "starting area"; then create and research Red somewhere else etc.? Maybe even create and research and research Green on another moon/planet completely?

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  8. I found out that making smelters on each planet is a huge waste of time. Do yourself a favour, make smelting facilities on home planet and just feed them with remote ore delivery. It's 1 ore to 1 bar so doesn't matter, but you don't need to build power and smelters on hundreds of planets, you just build a mini sun (or any basic power you are at) and then mine the sucker. Will save tons of effort in late game.

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