Dyson Sphere Program Ep 2 – Building a Mall – Let's Play, Early Access



What if Factorio mindmelded with Satsifactory, producing a hybrid offspring with Astroneer, then danced with Stellaris? Welcome to Dyson Sphere Program: the best of all our beloved games! Build sprawling factories over multiple planets in many star systems! ⭐Support Katherine on Patreon: https://www.patreon.com/katherineofsky

Buy on Steam: https://store.steampowered.com/app/1366540/Dyson_Sphere_Program/

A huge thank you to Gamera Game for providing me with a game key!

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Check out these other fun series:
Factorio: Entry Level to Megabase 3: https://www.youtube.com/playlist?list=PL4o6UvJIdPNq5ty6pevLLya8q29eeTLgl

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28 thoughts on “Dyson Sphere Program Ep 2 – Building a Mall – Let's Play, Early Access”

  1. YT decided to randomly recommend your channel to me, and I think it is kind of refreshing to see someone who is clearly experienced at this type of game. You have definitely earned a subscription from me, looking forwards to seeing how your factories develop.

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  2. You mentioned in the last episode how on-demand production is like chasing your own tail. As opposed to setting up a mall array to handle crafting automation.

    Man, I never thought about it like that and it's a real breakthrough concept personally for this genre. Thanks so much for the insight!

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  3. Hello KoS. happy to see you, and follow you, on this game 🙂
    I loved your mall on factorio, I'm sure you'll end up with something awesome on Dyson !
    For the mall, the best solution I found until now is to put all the belts on the same side of the factory lines, because otherwise when you start mid-game constructors, it quickly becomes a spagetti jam.
    – all belts on one side, storage can all be aligned on the other side
    – MK2 MK3 factories can easily be added above the MK1 factory when needed
    – always keep one slot between factories so you can add electric poles or connections
    – keep one free line every 6 belts, so you can put electric power poles there for sorters (poles can cover 3 belts on each side)
    – keep 4 free lines between belts and factories for easyconnections
    – setup all the belts one step up
    – connecting to a belt for a factory needs to lower the belt at this point, and put a sorter to collect the needed item, then raise again the belt
    This way you get a very clean and nice mall 😉
    edit : oh, and always bild the mall on the east-west axis to avoid problems with the grid 😉

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  4. Bus for general production in this game does not work well. But it is very useful for a mall area. I have a mega mall that builds all the buildings that gets supplied by a bus with all the intermediates and resources needed for the buildings directly. Bus is a bit different in this game. Best so far that I found is bus on one level up with one free space between the belts, then you can use the 4 way splitter in the mode that goes straight on the upper level and ground level to the sides to take stuff off the belt. Actually wrote a little description with screenshot on the steam forum for it.
    There is I think one recipe that needs raw stone. But that was sulfuric acid if I remember correctly and you can pump that out of oceans on other planets later, so not a very important recipe.
    Oh and don't know if you seen this. When you drag a belt around a corner you can use R to switch between how the corner is made.

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  5. If I've learned anything my playing this game, it's that you need to embrace the inner pasta chef and go full spaghet on them belts, otherwise you're just gonna be paralyzed trying to keep things neat lol

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  6. When you set up the gear assembler in the mall, you wanted to adjust the priority. I have an idea that might work for that. Just let the lower priority output have a longer sorter/inserter. Because it then takes longer to get back, it should in effect have a lower priority.

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