What if Factorio mind-melded with Satisfactory, producing a hybrid offspring with Astroneer, then danced with Stellaris? Welcome to Dyson Sphere Program: the best of all our beloved games! Build sprawling factories over multiple planets in many star systems! ⭐Support Katherine on Patreon: https://www.patreon.com/katherineofsky
Check out Aven1017’s series: https://www.youtube.com/c/Aven1017
Watch Caledorn’s Blind Playthrough: https://www.youtube.com/watch?v=rggcutg19ps&list=PLTrN_yHNKlU9_dCh2m1l8C1Y-G-gMfWfG
Buy on Steam: https://store.steampowered.com/app/1366540/Dyson_Sphere_Program/
A huge thank you to Gamera Game for providing me with a game key!
Playlist: https://www.youtube.com/playlist?list=PL4o6UvJIdPNpJIYf0NexLTLwk9UosUHMO
⭐Support me via PayPal: https://www.paypal.me/katherineofsky
⭐Epic Games Creator Code: KATHERINEOFSKY
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Check out these other fun series:
Factorio: Entry Level to Megabase 3: https://www.youtube.com/playlist?list=PL4o6UvJIdPNq5ty6pevLLya8q29eeTLgl
Satisfactory Train Land! MP w/ Aven1017: https://www.youtube.com/playlist?list=PL4o6UvJIdPNoYtmTdrWaKbfW-jcabVhor
Autonauts (Production Chain Colony Builder) Release: https://www.youtube.com/playlist?list=PL4o6UvJIdPNqGB3WJ5Xq6O0K09ArclZnw
Astroneer – Co-op with Caledorn! (Multiplayer): https://www.youtube.com/playlist?list=PL4o6UvJIdPNp-oL69Y0dTEFrjOR3Zw5f3
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#DysonSphereProgram
#KatherineOfSky
Dyson Sphere Program is a sci-fi simulation game with space, adventure, exploration and factory automation elements where you can build your own galactic industrial empire from scratch.
Every playthrough will be unique: your universe will be procedurally generated every time you start a new game. There will be different types and distribution of stars, planets and resources. Will you manage to thrive and build your Spheres, no matter what the universe throws at you?
As a space engineer, you are expected to design your interstellar factory and production lines, not to micromanage every small package going back and forth. You have to transport materials from one planet to another, forming interstellar transport teams that gather resources and bring them to where they are needed.
Then, your resources can be transported between facilities through conveyor belts, and you’ve got the technology to help your buildings fit the grid automatically during the construction process. You’ve got the best tools COSMO can afford to build a massive-scale automated production line – the most efficient one ever seen in the universe!
– Build a galactic industrial empire from scratch: start with a small workshop and improve it until it spans the whole galaxy
– Develop your very own Dyson Spheres, a megastructure that orbits around a star harnessing all its power and energy, from the first screw to its completion
– Explore a vast universe procedurally generated with all kinds of celestial bodies: neutron stars, white dwarfs, red giants…
– Gather resources in planets of all types: ocean, lava, desert, frozen, gaseous planets…
– Research new technologies to improve your factories… and discover the secrets of the universe
– Enhance mecha fly, sail or jump through outer space and planets
– Transport materials across the galaxy to your facilities: thousands of transport ships will flow endlessly to your factories and back!
– Design the most efficient automated factory and production line
– Customize your factory and Dyson Sphere to make it unique
– Design a balanced power network capable of producing energy in all kinds of power plants like wind turbines, artificial stars, etc.
Source
Hey KOS, you keep disconnecting miners when you connect belts from other miners too close to their output…uh…holes.
Those deuterium fuel cells have only one use, mech armor. Can't use them for energy generation or for ingredients in future recipes. Put them in your mall for your suit.
I like building a loop of those fractionators around a pole. It makes it easy to have the hydrogen constantly circulating with some splitters to top it off here and there…
Hey KOS, small suggestion for your foray into the universe,
Full Accumulators & Enegy Exchangers make for a great way to
kick start your off world mining. You deleted a whole lot of
powerstations previously those could of been used to charge
the empty Accumulators. With a Dyson Sphere you should have excess energy.
Basically have a Interstellar Logistics Station (ILS) store & Supply
Accumulators, Energy Exchangers & warpers to supply to all your ILSs
have the newly made (empty) Accumulators feed into the ILS then feed out
in the the Energy Exchangers (set to charge) then have them feed back
into the ILS ready for transport.
On the receiving end do the same but have the Energy exchangers Discharge,
and have the the empty Accumulators feed back into the ILS to charge back at the home planet.
The energy to charge will be basically free (with a Dyson Sphere) and you're recycling… lol…
There doesn't seem to be a limit to how many fractionators you can use other than needing to feed the belt in multiple places to stop it from running dry toward the end of the loop. I have a polar ring making deuterium that's got something like 30 or 40 in a single line that runs very happily and can easily get a second ring outside it. Only teething issue was I set it on remote demand forgetting that the gas giant would flood the tower with gas.
Random people: D**n, I have a problem!
KoS: We have a problem, this is FANTASTIC!
I know, it's for the cause, but it's pretty funny your excitement when it happens.
I definitely ran out of basic resources and wanted to use the rare elements so warpers are hugely important! But I found that one machine making them from one sorter leeching off the green magic cubes line to be more than enough.
13m silicon and over 2mil fractal silicon on one planet? Yeesh, I wish I was so lucky. I thought I was doing good with 4mil on one.
I get not wanting to use a spreadsheet just to play a game, but perhaps just using a basic Notepad to jot down problems you find and goals so you don't forget. This is definitely the kind of game where one problem drives out another and we forget why we're here in the first place.
12:30 – why are all the fuel cell makers shut off? looks like they're not getting input?
I use the particle collider and thermal generators in their own little power grid. All to burn and consume the stupid amounts of hydrogen this game gives you.
also at 35:00 you have actually tested it your self many times if you stop and think about it. How many times have you jsut put a tower down and request stuff from the mall without power it? The power is only consumed on the departure end of the vessel.
KoS: "Hmm…if this makes things at this rate…then I can have this many assemblers that use it at the same rate"
Me: "Why aren't the 15 of every kind of factory I've put down working?!?!?!"
I have a silicon desert as my inner planet. No titanium. I have to go to the outer planet for titanium. It's a huge pain in the space where you are building your first towers and you have to go back and forth just to build them.
The other weird thing about that planet is the axal tilt is 83 degrees. Solar panels on the poles are no good, and during the summer and winter nearly all of the equator is lit. I've started solar panels around the equator. It's probably going to eventually be my main energy hub for loading battery thingies (can't recall what they are called just now)
I wouldn't even bother turning gravity lens into warpers in a normal game, I would go for green science ASAP and split half of it for 8x the warpers.
good job, love it
@20:00 they really need to do something about that transition to and from sail mode when you are on the planet. I keep entering sail mode when I don't want to and I lose control and wind up somewhere random as I try to smash s and alt to land.
Mech can use light just pres L
Look into the tech, green cubes convert to 8 warpers. I move green cubes to other systems and convert the cubes. Then in new system move the warpers around from there. Controlling the distance ships can travel, a lot to say about this to move things smart around each system, and the cluster. Control the distance things can travel
The worst part of being a Factorio Player trying to play a new Factory Game is…
The shortucs are not even near as good as Factorio's. Oh god I hate them xD
I think I remember one of your gas giants has extractable Deuterium? can you just ask for it on ships?
On your silicon miners – remember you have a mining bonus (+30%) therefore 46 x 1.3 = 59.8 ore/sec. Therefore 30 smelters total.
I got lucky enough to find a system with a gas giant that had a planet with sulferic acid oceans and 50M plus copper, iron, and titanium. If the system had oil.. Oh well, still a great place to make dueteron fuel rods. I also have never made a single warper out of a graviton lens. The green science cube recipe is just so far superior.
I've seen another youtuber who does tutorials say you can run unpowered logistic towers. So I'm guessing they get so their charge and maybe warpers from their home tower.
Love your series.
I'd love to see some kind of list of logistics stations, what they were importing/exporting, and where they were. I started out with a flurry of post-it notes to keep track and thought about starting a spreadsheet like you were talking about and quickly came to the same conclusion. Blech.
If the system is further away will the ships need to recharge? Or will they not even try to go?
Just curious, why not use the Mini Particle Colliders to produce your Deuterium? It's a consistent rate and you have plenty of hydrogen to spare.
God mode wind turbines is much easier by the equator, I avoid the poles for those unless on one of the main lateral lines. Usually I just do straight lines and not grids, put down 4 or 5 shift right click to move and repeat. These then act as a world grid points I can tap into for power, usual is the 2 lateral circles and 1 equatorial, any more then that it becomes tedious (more so) and wind turbines just don't have the capacity for large power requirements
Full agree, a logistics map would be fantastic!
Glorious problems
You could try something like this to give you more functionality without moving your let hand. The default 03, 07, 08 and 09 buttons are pre-programmed for WASD and you can reprogram all the keys to do whatever you want them to. Best of all you can set up so that this is on your chairs left armrest and a special mousing surface is on the right one, then sit back and relax while gaming.
May be a few days late, but the consumption rate of fuel rods or any fuel into generators is Joules/Watts = seconds of power at that wattage. Dueteron fuel rods have 600 MJ and fusion generators produce 9MW of power so 600/9 ~ 66s of 9MW power. And you're assumption is correct that the rate of burning that fuel is affected by the energy demand. If you only needed 4.5MW of power, each fuel rod would last twice as long. ~132s.
Some more maths to throw at you. When you do a quick smelting array calculation, I notice you're still calculating based off of 100% mining productivity. I think you're at 130% or something, so if you find you have 40 mining nodes tapped, your actually getting the equivalent of 52 nodes. I find its not too tough to just add by 10%'s. 40 + 4 + 4 + 4 for this easy example. Even if its 46 or something with a weird 10th, you can just round down every time to the whole number and still be super duper close! 46 + 4 + 4 + 4 = 58 where exact answer is 59.6.