What if Factorio mindmelded with Satsifactory, producing a hybrid offspring with Astroneer, then danced with Stellaris? Welcome to Dyson Sphere Program: the best of all our beloved games! Build sprawling factories over multiple planets in many star systems! βSupport Katherine on Patreon: https://www.patreon.com/katherineofsky
Buy on Steam: https://store.steampowered.com/app/1366540/Dyson_Sphere_Program/
A huge thank you to Gamera Game for providing me with a game key!
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Check out these other fun series:
Factorio: Entry Level to Megabase 3: https://www.youtube.com/playlist?list=PL4o6UvJIdPNq5ty6pevLLya8q29eeTLgl
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You can pickup stuff from belts click on it and youll see the content thats on there and you can pick it up from there
I am so glad you are doing this series, KoS. I've missed your well thought-out style and relaxed demeanour. I hope you are doing good and the kitties are behaving! π
It looks like you were looking at the star map the wrong way. if you press "n" in map view and in star map view, you will orient to the north. you can also in star map view see in the top right corner a compass.
this game needs a way to upgrade machines, sorters and belts haha
Make an Solar Equator Aligns
I simply cannot watch these episodes fast enough. I can't wait for the next one. Thank you for your hard work and stay safe. Cheers!
placed at the poles the solar sail shooters are active almost all the time, and the power recepticles are active the whole time, juge because of how large they are. They are best mirrored at both poles
Another way to setup x-ray cracking is to use a splitter to loop the hydrogen, and prioritize the output that loops the hydrogen back, with the other output putting the hydrogen to wherever you want it
28:28 Hey wait?! Didn't you told us, there is no Item picking up from Belts?
31:56 you forgot to set the Priority again on the Graphite "splitter"
You might want to automate landfill because there are complete ocean planets in the game. So in order to get any resources from them you have to landfill the resource nodes to even harvest them. And that takes quite a bit of those items π
Landfill with decoration is always some concrete looking ground while without decoration will look like sea level of the planet. So on the first one sand, on lava planets some blackish rock, on ice planets snow and so on. The other option is that you can pave over nodes to build there or if you did that get the node back.
Woot!
I've been using storage tanks as ersatz fluid splitters without prioritization.
I'm also planning on moving my railguns to the poles of the planets so they're almost always firing on the Dyson swarm.
0:38 I can see pretty well, even if its night on the planet.
Great video!
Some of the foibles you have with placement and alignment go away when you place everything on foundations. Why the aversion to using foundations?
The railguns need line-of-sight to the Dyson swarm orbit it's targeting, but also a firing angle that isn't close to perpendicular to the planet surface it's firing from.
This game tickles that Factorio itch, in a way Satisfactory never did. And, enjoying watching KoS playing it is truly a bliss.
Hi KoS great series so far. Just noticed that the magnetic coils in the mall bin was quite low. Is that because production is choked or because demand for it (blue cubes and such) is so high?
I've found that shift-clicking to select belts/sorters/splitters can be a bit finicky. So, at least it's not just you.
on the map screen, I think you can hit N to set the camera so north is up. But also, there's a compass in the top right corner.
Even though i'm loving the game, it's a PITA for the "organisationally challenged" π
Are they going to implements some kind of piping system for fluids?
I want to love this game, but in the last few days of loading it up I just do a couple things and quit to desktop because I see all the new things I have to make after just completing the first round of new things. I think it moves too fast. I think it feels like there are too many things you need to research and build that you research way too quickly that are only used to make one new thing. I didn't love satisfactory at first either . I bought that game and played for a day , then came back and played it tons half a year later. Maybe that will be the case for this game too. Maybe , for me, its the lack of something else to worry about that prevents me from caring to rush forward with building , the way factorio does for me. Lol maybe I just need to wait for people to figure out all the building ratios because I don't enjoy that at all.
the 3d spaghetti is just killing me. i'm so tempted to get this game
Wow these Hydrogen Containers on the belt have actually little waves going on inside of them nice little detail there.
When deleting a stretch of conveyor, in deconstruction mode hold the mouse click on the first conveyor deconstruction and glide it over the others, it will only delete a conveyor pc attached to the last, even if the mouse wanders off, just keep holding the click and the game will remember which line your deleting, great when removing a single conveyor in a sea of spaghetti
If I could play this game I would buy it and Automation Empire. But sadly I don't have a computer that can play them.
Hey KoS, loving how excited you are about this game!!!
Just wanted to throw a quick tip your way regarding the planet orbits and such, specifically about axial tilt and which pole is going to see more sun. Because this game actually simulates things like axial tilt and orbits and such which pole is in the sun will vary throughout the planets trip around the gas giant and around the sun, so your planet will actually experience seasons!! it's pretty cool, but it does mean that you can't just count on one pole consistently having more sun than the other.
I am having such a blast in the game and I really hope you continue to enjoy it!
look ok night on the YouTube π
Been here since you had 150 or so subscribers.. nice to see you're doing well π
5 episodes in and KOS is already spaghetti-fying her builds. Itβs a glorious process that I love to be a witness to.
Your assumption that the North Pole has always sunlight assumes there is no procession implemented: Which would be cool (and procession could be surprisingly fast as this is a moon of a planet as opposed to our own procession which is 10βs of thousands of years.
19:18 You can still see quick glimpse of 1 of the blue cube ingredients making constructors missing a recipe. Episode 6 didn't go near the setup anymore so i guess it is still broken later on.
I imagine much of the grid's "wonkyness" comes from A: trying to project a flat grid on a sphere, which always results in some warping and B: items having a larger size than they show in-game, i.e. the footprint on the grid being bigger than the model looks.
The thing I really like about your channel is that you don't cut out a lot of content like most of the other youtubers do. They say it's because they don't think it would be interesting to watch but I learn more when there isn't a lot of cutting done and I like to be the one to decide what is interesting to me. Great job as always KOS!
Just in case you don't know you can actually filter the splitters so one doesn't need to make jumps/bridges and you can put filters on sorters so double lines aren't always needed
I really like your oil processing system, very smart.
Did someone say x-ray kraken?
The light isn't actually bad on YouTube imo. At least for me. Compared to Factorio it's practically 100% gamma bright lol.
Your comment about the north pole always being in sun is only true half of the year, the other half it is facing away.
one thing a splitter can do if you click on it is set priority inputs and outputs, but you can also filter outputs, one thing thing you can do to save a bit of space over having a belt run over another is setting an output filter for one product, and then feeding both inputs in and it will only allow the one product on the line you want to cross, and both belts will move and full speed