Dyson Sphere Program – HOW TO BUILD A DYSON SPHERE – A HELPFUL GUIDE – NEW PLAYER TUTORIAL



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Build the most efficient intergalactic factory in space simulation strategy game Dyson Sphere Program! Harness the power of stars, collect resources, plan and design production lines and develop your interstellar factory from a small space workshop to a galaxy-wide industrial empire.

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Dyson Sphere Program
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Dyson Sphere Program is a sci-fi simulation game with space, adventure, exploration and factory automation elements where you can build your own galactic industrial empire from scratch.

In the distant future, the power of science and technology has ushered a new age to the human race. Space and time have become irrelevant thanks to virtual reality. A new kind of supercomputer has been developed – a machine whose superior artificial intelligence and computing capability will push humanity even further. There is only one problem: there isn’t enough energy in the whole planet to feed this machine.

You are a space engineer in charge of a project launched by the space alliance COSMO, tasked with a massive undertaking: constructing Dyson Spheres (a megastructure that would orbit around a star, harnessing all its power and energy) to produce the energy that humanity needs. Only a few decades ago, Dyson Spheres were considered a hypothetical, impossible invention – but now it’s in your hands… Will you be able to turn a backwater space workshop into a galaxy-wide industrial production empire?

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17 thoughts on “Dyson Sphere Program – HOW TO BUILD A DYSON SPHERE – A HELPFUL GUIDE – NEW PLAYER TUTORIAL”

  1. Soooo… should we skip sails completely and invest into our industry chain? Cuz from what i understand, actualy sphere is an ultimate goal and sails put in sun oribit seems like just waste of resources.
    Also i saw some guy who was using sails to actually build the sphere. You just built "walls" but the filling is made by sails… correct?

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  2. Cool, now for the next video i would like to know how to ship the power to other solar systems 😀 I saw some interesting concepts on reddit. Shipping accumulators back and forth and empty them on location.

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  3. Instead of building the complete dyson sphere in your home star.

    The best practice is to build the dyson sphere in the star with the highest luminosity factor (top left corner of the dyson sphere editor) in your star cluster, generally O category (class) stars are the highest I've encountered with x2.4 times the luminosity factor.

    Then use ray receivers (in 8 octant pattern of a sphere for constant output) in a planet (with least orbit and rotation axis inclination) of that star to collect photons (which should be ×2.4 times greater now because of the star you chose) and then ship it back to your home base for anitmater fuel for artificial sun.

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  4. What I wanna know is whether or not you can just build your regular structures on the surface of the Dyson sphere, so I can just ship raw materials and basically have the sphere build itself

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  5. You can actually populate dyson sphere with solar sails by clicking that "Shell" icon (polygon) and then in the middle of your closed sphere parts. It will create a "surface" planes made of solar sails and dramatically increase the power output. However I am not sure if those will stay permanently, but they are still supplied by rail guns.

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  6. There one big error in this. Went your building you Dyson sphere and you says this is to select a group of nodes. This is incorrect. You use that button to select between node to tell the sphere to suck your Dyson swarm there and create the solar panel. It takes your swarm and put it permanent.

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  7. 5:40 So 254/7000 = 36KW of power per sail, and again divided by the factor each collector gets.
    The "best" collector you had sitting there was at 80%, so out of those 36KW per sail you only get about ~30KW.

    Why would I constantly need to replace a rather advanced/expensive sail when a solar-panel/wind-power mix gives much more power?

    THe maths just don't add up to me.

    Reply

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