Elder Scrolls Total War Mod – Daedric Invasion – Episode 2: Corgard's Decision



A new installment of my Medieval 2 Total War; The Elder Scrolls Total War v2.0 Mod let’s play using the unofficial patch, where I play as the Hordes of Oblivion during the 3rd Era. We come to usher in the fall of the Cyrodilic Empire. It’s time to gather men to the Mythic Dawn’s cause for Mehrunes Dagon’s Daedra invasion!

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A link to the mod page:
https://www.moddb.com/mods/unofficial-patch-for-the-elder-scrolls-total-war

Please note this is an unofficial video and is not endorsed by SEGA or the Creative Assembly in any way. For more information on Total War, please visit www.totalwar.com.

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Mod Description:
The Elder Scrolls Total War mod brings the world of Tamriel to life, pitting Men and Mer against one another for dominion over Nirn. The unofficial patch specifically adds new dungeon and guild mechanics, as well as new custom campaigns focusing on the 2nd era through the 4th era of Elder Scrolls lore.

#TotalWar #TheElderScrolls #OblivionCrisis

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8 thoughts on “Elder Scrolls Total War Mod – Daedric Invasion – Episode 2: Corgard's Decision”

  1. I think instead of beginning are invasion just like the one in Oblivion game how about we invade High rock first and run are way through to the East from there. That way we can focus on one front instead of multiple at a time. And I think we should have vampires in city’s we should attack first in the invasion to weeken them badly. And how about we influence a war between hammerfell and high rock to weeken the west

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  2. Smart tactics in that siege.
    I like the vampirism idea and I agree that the High Rock area is the perfect place to stage it. But I still don't understand how the vampirism dynamics work: do you have to kill the enemy general, capture him, or just let him run away? And if you manage to turn him, will he still be part of the original faction or will he turn his coat?

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