Environment Artist Reacts to Wolfenstein New Colossus | Episode 11



In this video, we play Wolfenstein New Colossus. Use the chapters to quickly navigate the video!
During the playthrough, we analyze the environments, and we try to understand what makes Wolfenstein New Colossus looking so good.

CONTENT OF THE VIDEO:
00:00 Countdown
08:00 Intro
16:00 Medical room storytelling
23:50 Interactable visual language
26:23 Less is more, 3 materials rule
30:27 Interactable and the importance of branding
36:50 Player leading
39:47 Movement and colour gradient
44:21 Iconic Environment
47:11 Branding and Logic of details
51:20 Achieving a cinematic look
58:40 Fine details
1:01:30 Framing the view with the environment flow
1:04:21 New environment new colours
1:06:33 Details with logic are the best ones!
1:21:49 Moving objects and logic
1:23:14 New environment new colours
1:32:12 Squatting storytelling
1:37:00 Toilets in videogames!
1:41:20 Negative space in the environment
1:46:55 Framing and tell a story
1:49:44 Balancing directionality
1:52:53 Old fashioned sleeping room storytelling
1:56:40 Sleeping room of a kid? or an adult? or both?
2:01:48 Ending and Thanks

đź‘” INDUSTRY EXPERTS:
Leonardo Iezzi http://leonano.com
Senior Environment Artist at Ubisoft Toronto

🎮 GAMER EXPERT:
Gianluca Bortolanza
Avid Gamer and Unreal Engine Developer at H-Farm

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Disclaimer:
The views and opinions of this video are for educational and entertainment purposes. They are intended to be a guide but might not reflect the views of the original game developers. Furthermore, the original opinions expressed in this video are overly magnified to enhance viewers’ understanding.

#Levelart​​ #EnvironmentArt​​ #3dartist​​ #Videogame​​ #tutorial

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