Ep4 : Space is Hard : Dyson Sphere Program



Trying to warp to another planet is pretty tricky, who would have thought. This game is a time warp, I’m three hours late to bed and I don’t know where the time went. But we finally got warp power so it was worth it, I doubt I will feel that way tomorrow with four hours sleep under my belt 🙂
*Edit: I’m exhausted but I regret nothing.

https://www.patreon.com/FrancisJohn

Credits song – To Pass Time by Godmode

Dyson Sphere Program is a sci-fi simulation game with space, adventure, exploration and factory automation elements where you can build your own galactic industrial empire from scratch.

In the distant future, the power of science and technology has ushered a new age to the human race. Space and time have become irrelevant thanks to virtual reality. A new kind of supercomputer has been developed – a machine whose superior artificial intelligence and computing capability will push humanity even further. There is only one problem: there isn’t enough energy in the whole planet to feed this machine.

You are a space engineer in charge of a project launched by the space alliance COSMO, tasked with a massive undertaking: constructing Dyson Spheres (a megastructure that would orbit around a star, harnessing all its power and energy) to produce the energy that humanity needs. Only a few decades ago, Dyson Spheres were considered a hypothetical, impossible invention – but now it’s in your hands… Will you be able to turn a backwater space workshop into a galaxy-wide industrial production empire?

Neutron stars, white dwarfs, red giants, gaseous and rocky planets… There is a big and varied universe out there, waiting for you to gather all its resources.

Every playthrough will be unique: your universe will be procedurally generated every time you start a new game. There will be different types and distribution of stars, planets and resources. Will you manage to thrive and build your Spheres, no matter what the universe throws at you?

As a space engineer, you are expected to design your interstellar factory and production lines, not to micromanage every small package going back and forth. You have to transport materials from one planet to another, forming interstellar transport teams that gather resources and bring them to where they are needed.

Then, your resources can be transported between facilities through conveyor belts, and you’ve got the technology to help your buildings fit the grid automatically during the construction process. You’ve got the best tools COSMO can afford to build a massive-scale automated production line – the most efficient one ever seen in the universe!

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23 thoughts on “Ep4 : Space is Hard : Dyson Sphere Program”

  1. A tip for warping around, just target the little square of the target system with your mouse, hold W until you stop moving (and stop using power) to make sure you're aligned, let go of W and click caps lock once. This way you can look around with the mouse etc. without worrying about your orientation. You'll arrive without any issue at all! The only thing you need to do is time the arrival where you have to click caps lock once again, but a system is quite big so it's usually no big deal.

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  2. Man, 9ne thing I dislike about the game is that there's so much intermediate materials compared to Factorio.

    It makes it hard not to make production islands or not-ugly stuff.

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  3. Why so many transport towers? Each tower can handle 3 different types. You could have done copper-demand in the same tower as the silicon and ran a belt out of it.

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  4. You can put 40 orbital collectors per gas giant, if you space them as close as you can. Also … you're probably going to end up building insterstellar stations everywhere 🙂 The planetary 3 items limitation is … a pain.

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  5. Hi francis , very nice video
    I would like to suggest looking into M type stars because you might find planets(jungle and prairie) with like twice the starting planets oil , organic crystals and silicone , plus they have water so you will have the sulfuric acid covered as well , the only downside is their relatively love luminosity
    But i think its nice do to very abundant recourses

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  6. Just in case anyone wanted to know I flew to the furthest stars and found that the further you fly the greater the amount of resources on the planet and it definitely seems to scale with distance. for instance the furthest stars had planets carrying 160 million units of each of the ores as specific to planet type. A typical ore outcrop would be worth 13 to 15 million units. Same with oil, there were oil seep that had 8 or more units per second.

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  7. Just started a couple of days ago and first I thought I'm screwed with my seed… No fire ice, shitty power situation on the silicon planet… But man… I totally lucked out. The inner most planet in my home system is tidally locked. Guess who's gonna plaster half a planet in solar panels and shipping accumulators to other planets in the system. 😀

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  8. You can use those towers for moving more than just one item type. I.e. Iron can be done at one tower, iron ore in, iron ore out, iron plates in. both can be shipped out and there won't be a problem.

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  9. My dude you make great videos, i just discovered you recently and i already love your videos. Keep doing them and share your knowledge with us. (Since I´m hella bad at these games but love to play them)

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