Epic Boss Battle – Baldur's Gate 3 Early Access Playthrough – Episode 9



Welcome to the Baldur’s Gate 3 Early Access Gameplay Series! In this Playthrough we will discover the first chapter of Baldur’s Gate III, the new party based roleplaying game made by Larian Studios. I will cover character creation, storyline, character progression, level-ups, loot, equipment, dialogue and many more things. Baldur’s Gate 3 is based on Dungeons and Dragons 5th edition. With the turn based combat backed up by the DnD 5E rules this game has potential to become the tactical RPG of the year as soon as it is fully released.

Gather your party, and return to the Forgotten Realms in a tale of fellowship and betrayal, sacrifice and survival, and the lure of absolute power. Mysterious abilities are awakening inside you, drawn from a Mind Flayer parasite planted in your brain. Resist, and turn darkness against itself. Or embrace corruption, and become ultimate evil. From the creators of Divinity: Original Sin 2 comes a next-generation RPG, set in the world of Dungeons and Dragons.

Choose from a wide selection of D&D races and classes, or play as an origin character with a hand-crafted background. Adventure, loot, battle and romance as you journey through the Forgotten Realms and beyond. Play alone, and select your companions carefully, or as a party of up to four in multiplayer. Abducted, infected, lost. You are turning into a monster, but as the corruption inside you grows, so does your power. That power may help you to survive, but there will be a price to pay, and more than any ability, the bonds of trust that you build within your party could be your greatest strength. Caught in a conflict between devils, deities, and sinister otherworldly forces, you will determine the fate of the Forgotten Realms together.

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17 thoughts on “Epic Boss Battle – Baldur's Gate 3 Early Access Playthrough – Episode 9”

  1. Wait what how did I miss the first eight episodes and just now found out you were doing this wow YouTube notifications are worthless!I got me some catching up to do!

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  2. again… you NEED to learn when to move your people independently OUTSIDE of combat. you don't want your people running around as a team, trying to meet up with individuals that are spread out after combat. turn OFF team movement, FFS. it's not the pathfinding that is the problem.

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  3. I facepalm almost continually at the things you do Bara, but ettercaps, phase spiders, matriarch and baby phase spiders, in the dark among tunnels and bridges are a combination that DM's really only use if they're trying for an absolutely stomping total party kill, especially vs low level characters. I hope they rethink this encounter before release.

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  4. The spider gets everything & you get nothing? Really Now? That giant spider was monstrous class, it should've had other venerable effects and abilities(damage resistance and poison damage + duration ) it is literally just a scaled up phase-spider, without any exceptional higher level abilities, That Spider should've torn through your party like a rivers rapids though rice paper.

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