LET’S GO EVERYONE, IT’S TIME FOR BIG CHANGES!
Link to U29 Preview: https://forums.elderscrollsonline.com/en/discussion/559230/update-29-combat-preview
Big Thanks To These Patreon Supporters:
Kityn of Doom
Markus Luke
MrPrecise
CausticWit75
Ce-Nex
Zephyrot
Liko
Zot1982
Bodfa
Seth B
Qkiie
Zak Wolf
GenericVillager.exe
Albus Dumbledore
Gerwulf
Alywels
Wolf Mikealson
Follow me @ https://twitter.com/NefasQS
Drop by and hang out with me @ https://www.twitch.tv/nefasqs
Learn ESO endgame @ https://discord.gg/ESOU
Check out ESOU @ https://eso-u.com/
#GatesOfOblivion #ElderScrollsOnline #Console
Source
The armor changes are so stupid…. in the end it means light armor is more tanky against magicka players and heavy armor is more tanky against stam characters…. so the fight with a stam dk will take even longer and fighting a sorc or dk he will just nuke me or what thats rock, paper scissors typ and it sucks. And in pve a light armor tank will be more tanky than a heavy armor tank in vcr????
Don't like the companions thing smh
No more awkward tree that says 19% and gives 18% pog
No new class
Nothing but empty promises and pointless, aimless balance changes usual.
I hope you can design your companions
The event was insane and seeing Dagon roam around the map was mad
As a player who can barely do normal vateshran, I really hope companions can help me so I can finally beat it on vet 😂😂😂
Companion could be something like in Diablo, you can use it in solo content but not in group instances.
PTS?
How can "new servers" not affect performance?! Unless it is not "an upgrade" but just another structure of server setup? That will not be better than the old setup because that cost more money but will save them money? Sounds more like ZOS to do something like that and not just use a lot of money for the betterment of the game…
3600 cp … the grind is back
Knowing ZOS combat devs they'll remove the cp cap only to nerf cp into oblivian
It is still "Jumppoints" but now they show how it works now!
The need an auto run feature the takes you to way points you place on the mao
The most important thing is… theres no more crashed after the update
Allowing companions in dungeons would be interesting, would that mean people could queue as healer, but play dps with a healer companion? I wonder how effective companions are gonna be in content.
Great video buddy. Only if we could find a next gen console to play on lol
Have fun updating the website! lol
Only thing I don’t agree with is the companion addition. To many distractions already…
I can see companions in normal dungeons, vet requires more skill
Companions will probably be available in a dungeons. But i guess ONLY if you are less than a full group. Meaning if the group is 3 players, the group can have one Companion, if the group is 2 players then both can have a companion, and if you go solo u can have you companion as well. well that is my guess atleast
Fuck the Combat Companions, what a stupid waste of server space. How about they just give Tanks an Aoe Taunt and revamp the champion points while making Mounts Obtainable through hard meta Achievements and fix 60% of the sets that no one uses.
Immagine starting this game and finding out you have to farm 3650 levels to be at end game, that's not overwhelming at all hahaha
This guy is a downer…if you don't like the game, don't play. You not understanding does not mean others did understand. By all means make more videos of you complaining about things you admittedly do not understand.
Are they getting rid of the CP cap?
The group changes don’t nerf ball groups if anything they strengthen them
If you really want hurt ball groups revert the vicious death buff
I ASKED FOR FAST TRAVEL FROM HOMES AND THEY DID IT
Gonna be interesting to see how companions tie into your build as far as your DPS and such.
The happiness in Nefas when saying no more jump points!
Having to re-learn the game and get new gear every 3 months love it.
And more AI stuff for the server to load? None combat pets, regular pets and mounts wasn't enough?
@15:35 ESOteric 😀 You are getting me all sorts of excited for this next chapter! I got my wife to check the PTS for update while I'm at work; I gotta check this out when I get home!
I wonder…. If the companions are Daedra would they benefit from Daedric Prey? and count towards Daedric Summoning passives?
Your video is horrible… You cuss so much I can’t watch it without hiding somewhere
Dwarves would be a cool class, but with the dwemer history i dont think the story of eso calls for a appearance of dwarves.. but itd be sick to see a dwarve concept class
I was foolishly expecting the actual Oblivion stuff to be endgame. It'll probably be as much of a cakewalk as every other dlc zone. What a dissapointment.
I'm with you man no companions in Trials Dungeons. Truth I do not do either of those but have a lot friends who do and it just doesn't sound like a good thing.
I think comanions would be very similar to comapions in SW TOR.
Extended stats at lvl 50 and not CP based. Does this mean we will have these extra stats on no CP pvp? 😀
So when Alcast and Woeler finished Eso-Sets, Zos implemented the sets collection. Now, when Nafas's Eso University went up, Zos changed the cp. They just trolling at this point. Wish they did something related to ttc 😂
I realy hope companions is not THE new feature. Like give me a new skillline or class or smth . So far lookes very boring
I like how you cover this game
Does more servers mean transferring accounts pleaseeee xD
so will companions be account wide, or character bound?
Wait new CP cap? I just reached 810!
I don't want them in any group content. I don't want to see a Companion meta and people giving me a hard time because I don't want to use companions, or get kicked because I won't use them. Also if you have to have pay for the chapter to get them it is SOOOO pay to win.
It'll be interesting to see Zos's version of companions, the two mmo's that come to mind that have them are swtor and neverwinter.
Swtor has them for open world and to fill in slots in dungeons when someone leaves, and their role(tank,heal, dps) can be toggled through a sub menu. While not the best tanks, their ability to hold aggro is what's important.
Neverwinter has two forms of companions: Augment and Combat. Augment literally just augments your character by providing a few utility buffs and a percentage(100%) of their stats to your character. Combat companions provide a smaller percentage(30%?) of their stats to your character and actually fight with you in combat, they have a few basic attack skills, a special attack or some sort, and a slot-able buff/debuff skill to provide something you're missing. Note that both types of companion's have limited equipment slots so you can funnel the stats you want/need through them onto yourself.