Every Feature in Minecraft 1.19: The Wild Update RANKED (Tier List)



Minecraft 1.19: The Wild Update is nearly upon us! In this video Iโ€™m going to be ranking all of the main additions to the new update in a tier list! Let me know your ranking of the new features down in the comments!

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๐ŸŽตMusic โ€“ YouTube Audio Library

The resource pack used in this video is my own custom one! It is only available for my YouTube members and Twitch subscribers. Click the join button to find out more! If the join button is not anywhere to be found click this link: http://www.youtube.com/c/ItsMarloe/membership

I also have another resource pack in use from https://vanillatweaks.net/ with some minor changes.

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21 thoughts on “Every Feature in Minecraft 1.19: The Wild Update RANKED (Tier List)”

  1. I always find your videos so helpful and informative, and your audio is top notch. However, your use of the word penultimate in this video? chef's kiss Just excellent.

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  2. okay so I have been playing along your tier list and here's mine:

    S – ancient cities, FROGS, mangrove wood and their variants, mud bricks, recovery compass, swift sneak enchantment, WARDEN
    A – allay, mangrove, propagule, skulk, tadpole
    B – chest boat, deep dark, packed mud, reinforced deepslate, skulk catalyst, skulk sensor
    C – mud, muddy mangrove root, skulk shrieker
    D – frog light
    E – goat horn (because they removed the copper goat horn), mangrove root
    F – latest paintings, skulk vein

    had they retained the copper goat horn I would have moved the goat horn up the S tier list but no they removed the copper goat horn *angry*.
    The warden? He's so terrifying that seeing him would really make me super scared (especially in the ancient city and the deep dark) but since I am playing peaceful mode, I guess I can escape his clutches hahaha! Can't wait for Minecraft 1.19 to come out!!!

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  3. So here is mine. At the last part, I will tell why I added something to that rank:
    S (Epic), A (Awesome), B (Great), C (Good), D (Ok), E (Bad), and F (Terrible). Time to rank….
    _______________________________
    S- chest boat, mangrove swamp, disc 15 and sculk vein
    _______________________________
    A- Ancient cities, goat horns, muddy roots and sculk shrieker
    ________________________________
    B- froglight, mudbricks, propagules, sculk blocks and swift sneak enchantment
    _________________________________
    C- Deepdark, Frogs, Recovery compass and sculk sensors
    _________________________________
    D- Mangrove wood, mangrove roots, mud blocks and sculk catalyst
    _________________________________
    E- Packed mud, Reinforced DeepSlate and Tadpoles
    _________________________________
    F- Allay, command paintings and warden.
    _________________________________

    Reasoning Time:
    /chest boats are S because I always wanted those and it looks cool/
    /S tier because I always wanted dev's attention towards swamp biome, even tho it is a newer swamp biome, it is a swamp biome with collection of new blocks/
    /Disc15 is an "S" as it is nearly as interesting as Disc13 and Disc11 and as you said storytelling type/
    /Sculk vein are S tier because when applied on surfaces of blocks, it makes them look incredibely beautiful/
    /ancient city is A because it is complex and beautiful structure/
    /Goat horns are A for all the sounds specially RaidHornSounds/
    /Muddy mangrove Roots are A because they give mangrove roots an importance and it's gorgeous/
    /Shriekers are interesting "but" they summon warden, good thing is that it only does if you don't mine it up and place it somewhere. Definitely A tier/
    /Froglights are new light blocks with colors definitely B/
    /mud bricks are good blocks, would work great with terracota, B works for it/
    /Propagules are interesting thus B/
    /Sculk block have space type look and gives XP thus B tier/
    /Swift sneak is good but you only obtain them in ancient cities thus B tier/
    /Deep dark is good biome for Xp gathering, C- tier/
    /Frogs are derpy, and have good animations too so C tier/
    /C tier for recovery compass as it gives us a new type of compass and help us get to place where we last died, but not that helpful otherwise/
    /Sculk sensors have great redstone potential but I am not a redstone engineer thus C tier/
    /mangrove wood and other of similar items are fine and some of them are good, D tier cause it's okay/
    /Roots are beautiful but not that great, D tier/
    /mud have building potential but I don't have much to build with them, D tier/
    /D tier as sculk catalyst is quite rare apparently/
    /E tier as packed mud would look good with granite and terracotta but my builds mostly lacks both…/
    /ReinforcedDeepSlate is beautiful but cannot be broken or moved, rare too, sadly cannot use for building as it is not obtainable, thus E tier/
    /Tadpole and E tier? Well I don't know what to do with tadpoles, yeah they can be used for getting frog variants but it takes time for them to hatch/
    /F tier, I never wanted allay as I hoped for glare to win, if not, then copper golem. Allay is like a glowsquid to me, something i would hate, for it took those two cuter mobs from us/
    /Command painting are good but not obtainable in survival so F tier/
    /Warden in F tier? Seriously? Yes I am serious, I actually anticipated for warden that was shown in 1.17 but in 1.19, they made it overpowered, immune to lava, can't be pushed back from water, long ranged attack that pass through blocks, long range attacks kills players with 2 to 3 hits even when using protection-4, shooting sonic boom nearly each seconds… Adding long range attack to warden was overkill so nope, warden was ruined for me/….

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  4. You really need a new content, that's what attracts subscribers : morph mod, minecraft but you can't touch green and Alot of challenges and mods, just ask your subscribers ๐Ÿ˜‰.

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  5. The Warden is D tier at best. It's be novel the first or second times you run into it and then after that it'll cease to be fun and turn into a huge annoyance. that people will just avoid. And avoiding sections of a game isn't a great mechanic.

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  6. 8:00 These paintings have actually been on Bedrock (creative only) for a while, so itโ€™s just a parity change ๐Ÿ™‚

    Lovely to hear your options. I love the Allays, theyโ€™re adorable and have a lovely colour scheme, if only they were a bit easier to find. Not to mention how they can be used as non stackable item sorters ๐Ÿ™‚

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  7. s-chest boat, horns, MUD!!!!, mud bricks, packed mud, paintings, reinforced deepslate, swift sneak
    a-allay, ancient cities, deep dark, mangrove planks, recovery compass
    b- frogs, frog light thingies, music disc, skulk blocks (not a redstone person)
    c- mangrove swamps
    d- roots
    e- propagule (wtf), tadpoles, warden

    Reply
  8. This is your first video I watched and enjoyed watching it. I appreciate your time. I also made a tier list in my mind and it was very different compared to yours. I like mangrove swamp biome the best and it's better than ancient cities in my opinion and again I appreciate making a fun videob to watch.

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  9. I'd put this entire update in the "meh" tier TBH. It's easily the most underwhelming one I've seen (I started playing on 1.13). 1.15 was the other underwhelming one, but even that one fixed a lot of performance issues in 1.14. However, I don't want to criticise Mojang too much, because most of their updates have been incredible (my favourite was 1.14 for all the new blocks), but the others were all amazing too. Apart from this one and 1.15 ha ha.

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  10. S- Allays, Deep Dark, The Very First Craftable Disc (5)(MORE LORE FOR 11 AND 13 MATPAT)(TAG MATPAT EVERYONE), Recovery Compass, Warden
    A- Frogs, Goat Horns/Copper Horns, Mangrove Wood Stuff
    B- Ancient Cities, Mud/ Mud Varients, All The Skulk, Tadpoles
    C- The Frog Lights, Swift Sneak
    D- chest boats (it was removed them put back in so that's why it's low)
    E- Mangrove Swamp, Reinforced Deepslate
    F- Mangrove Roots, The New Paintings, Mangrove Propogual (idk if I spelled it right or not)

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