Feral Druid on the Shadowlands Beta // World of Warcraft



Overview of the Feral Druid spec and class changes on the Shadowlands beta for World of Warcraft!

0:00 Introduction
0:35 Basic gameplay
13:43 New abilities
19:01 New talents
28:24 Covenant abilities
44:50 Legendaries
56:31 Conduits
1:03:53 Spec review

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49 thoughts on “Feral Druid on the Shadowlands Beta // World of Warcraft”

  1. IMO they won't target cap primal wrath because balance has starfall which is uncapped and if they where to cap primal wrath but not starfall imo it would just make boomkin flat out better then feral because right now their single target is about the same and balance actually has better uncapped aoe atm also it gives something uqiue in terms of being melee being the only melee that's uncapped (as far as i know)

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  2. Hi nubkeks

    I was intrigued by your keybind setup, I noticed you use "Q" "W" "E" "R" fx for your action bars. Could you post you keybinds? interested to know how you move and how the hand placement is compared to the standard WASD

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  3. Berserk is overall the same dps pretty much because now you do more dmg but are REALLY energy starved with new feral, and the more i play with new bloodtalons the more i hate it. Having to use addons / weakauras to be able to even make the spec playable at the base level, then even more so with the "optimal" talents, is a joke. The spec takes so so much more effort than any other melee, for less reward. It's fucking frustrating as a lifelong feral main. I'm actually finally ditching druid completely going into SL because i just see how many issues i'll have with swapping specs and playing offrole which i do a lot and enjoy resto healing or tanking. Just… yeah… i'll be switching to monk since feral is basically a joke these days. Since they split feral into feral/guardian, and took away most of our base kit, we're glorified rogues but with access to some druid spells if talented into them, but only like 1/3rd of the kit we used to have as BASE KIT. There's literally no good reason to play feral these days at all.

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  4. My big problem is right now it pretty much plays like a subpar assassination rogue in almost every way. I mean assassin rogue literally fills the exact same role of dot based melee but fills it much better and feels better especially the aoe which feels horrible on druid especially when it doesn't work with your burst cooldown. Really I wish they would back off on the dot gameplay for the feral and instead make it more about really fast and furious attacks. The only saving grace I think is the cat eye curio with moment of clarity should give a really fun and interesting gameplay, hopefully it ends up as a viable option. That said if feral stays as bad as it is the nice thing is that the rework to balance is actually really good now. At the moment I am 50/50 between shaman and druid but right now resto shaman is looking kinda terrible in M+ since they got nothing to solve their issues of poor single target healing and poor spread healing and elemental is somewhat of a mess at the moment.

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  5. We had Cyclone as Feral when it came out. It forced us into Elf form on cast, but it worked. I vaguely remember something about instant casting it… that was a long time ago. We used to use macros to 'swift-shift' almost instantly from cat to Elf and back to get around the issue.

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  6. I always felt there should be a talent that increased energy regeneration while regrowth was active. That would be a lot easier to use than savage roar. And every attack from stealth should be a crit. That way we could get to our ramp up a lot faster.

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  7. I watched all of your specs reviews by now … excellent job on every single one . Thank for explaining the general mechanics of each class/spec in addition to the changes … it helps a lot for those of us who are thinking of switching mains . Two thumbs up

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  8. I get the desire to cover specs and get views, but I hope people understand that in the next month we could see relatively large tuning changes. Blizzard is not afraid to change things prior to launch, and once we hit launch we might not see anything until the first major patch unless something is outright broken. Make sure when picking a class it's based on what you think is going to carry you for at least a patch or two, and then pick a main alt that you can gear as a backup (avoid picking specs that are absolutely pumping on the meters at launch).

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  9. Legendary Item: Frenzyband, it feels so akward with the 0.2s off every time you use a combo generating ability, because it means berserk/incarn is only a few seconds off before Ravenous Frenzy every time. It also makes you of timing with your raid. I wish they'd buff the dmg components, remove the 0.2s thing and already then it would be a better legendary.

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  10. To inform you, cyclone was a base skill that feeals had and used a lot in pvp back in the days, and yes it puts you in human form, if i recall in one expansion you can do it whilst in cast, and it could also be instacssted

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  11. They really need to make feral not be this slow methodical class, make it fast pace still do bleeds with or without snapshotting, they remove things one expansion and add it to thr next ss "we're bringing this back " uggh… i love cat, i wish i could play it, but I've literally wuit wow because druid snd demo lock just cant perform good in m+

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  12. I must be getting old and cynical, all I hear is, we dont care if you played for 15 years, were taken away some of the armor, spells, skills you worked hard for. and reset you so you can do it all again, we dont care if you spent time and money to get there, its worthless now, start over and be happy.

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  13. I think its fairly obvious that a major cause of the issue you had is because you were trying to use Bloodtalons and beserk/incarnation at the same time.

    Listening to the first part I thought for sure you would go moment of clarity, soul of the forest, and the extra energy legendary and pair it with the buff a fellow dps. You would have had crazy damage going every other pull

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