FFXIV Patch 5.5 Notes & Overview | Work To Game
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Final Fantasy XIV Patch 5.5 Notes β https://na.finalfantasyxiv.com/lodestone/topics/detail/37a8e768e94a91a4c7c9c9d2330a8c61815dab18
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Work To Game is a Video Game Channel that loves to talk about Video Games. We love Multiplayer RPGs so youβll see us play games like Final Fantasy XIV, World of Warcraft, Destiny 2, Minecraft, Apex Legends, Guild Wars 2, and Phantasy Star Online 2. Brian and Chris are the two hosts who have been friends for many years, and we make video discussions, guides, news, podcasts, and more.
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Hopefully the story for nier raid ends good, it's meh at best rn
New 2b hairstyle : I can already hear Lucron screaming of joy
Hmm. I have no idea what the Resplendent Crafting tools are. Are they those blue ones they release every so often that require scrips or are they going to be just higher ilvl tools you can craft? I was just about to start crafting all my main and off-hand tools for my doh jobs too. I'd better wait to find out I guess. I just got caught up and got all my crafting gear overmelded so I'm happy about that. Only ate a couple hundred materia at the end which is reasonable since I had such good luck with it for the first 95% of it.
3.x DRK guy here. First, thank you W2G for the videos as always, want to make sure you guys know that even though I bag on XIV and you're probably sick of me by now. Even with the combat being lame, thought I'd stay as a big patch resubscriber but couldn't even be bothered to touch this game since picking up WoW – even with its long wait to 9.1. SE has been consistent with updating XIV but it's always more of the same, which is good if you like what XIV always offers: MSQ, another on-rails dungeon, finish to the raid, trial, relic zone, crafting stuff… but to someone who thinks the combat is homogenized and dull what does it even matter? When it comes to crafting, it's just solo content since all players can just cap every crafting job – maybe it's the SWG fan in me but wouldn't it have been interesting to allow a player to specialize in just one or two jobs of crafting and then create some interdependence between crafting players? No longer excited for but still a little interested in 6.0 news at the Fan Fest, even if they will never undo the homogenization to tanks and healers (maybe having the absorb healers and potency healers grouped will help a bit… maybe?). The most interesting thing about 6.0 to me so far is, sadly, the island sanctuary. And all this comes from a player who has capped all the jobs in SB and ShB, mainly because of looking for something to fill the 3.0 Dark Knight game play void. As always, more power to those enjoying the game in its current state… you guys are crazy. (Praise be to Yoshi-P, don't kill me)
Resplendent tools is the last of the shiny-shiny crafter/gatherer tools; however, it requires expert recipe for intermediate mats and expert recipe for the final product. This is for crafters who want a challenge and the reward is an even better shiny tool. And the chocobo barding is the Diamond barding you craft from the drop from Diamond weapon.
YAY, More gear that im not at all excited to get. This is an MMO and I almost find myself wishing they would just not have a gear treadmill at all anymore.
15:25 I don't think Chris understood the patch note. All it said was those 4 items listed are being moved to a new category. Not the UI clean up he's claiming. Slow down. I like you guys and your content, but honestly Chris tries to be so fast with analysis and responses he misses a ton of contextual information. Making a simple almost arbitrary change to an item listing as a grandiose 6.0 UI prep claim.
Take note, that they changed what happens when 4 people go into leveling together, means people were doing that to level. Instead of manually picking the highest level dungeon that everybody could do.