Intra planetary transportation is totally different to inter planetary transportation. Dear god this game is big, I feel like I have only scratched the surface, the developers did a great job.
https://www.patreon.com/FrancisJohn
Credits song – Retrograde by Spence
Source
Man I hope the dev team at least gave you a review copy of this game because I'm sure you got a lot of people to buy it. (including me)
I like to use the local planet logistics to move stuff from one factory to another, and into the interplanetary station. So between the two kinds of drones/ships you have something like a hybrid of Factorio's trains and logistics drones in one. I rather like it. Just have to build enough drone/ships.
The item you need for intersystem transit is called the space warper. The fastest way to find it in the tree is to look at the gravity matrix at the lower end and go backwards.
when is the new episode coming out
FYI, that energy exchanger is for making full accumulators. Set it to charge and insert empty accumulators and after some time (depending on the excess energy on the grid) it will charge the accumulators which can be removed for crafting. Like for making extraction devices to pull resources from gas giants 🙂
Edit: Was doing some thinking and yes, it does look like you can use these to transfer power from one planet to another. Essentially think of the exchanger as a charging station and the accumulators as batteries. Then have logistic ships carry them to another planet and have another exchanger to suck the energy out of the accumulators on the other end.
Is this worth doing though? in a single star – no. you would just get a dyson sphere going and have ray catchers on each planet. Between suns? might be more hassle then it's worth but if ONI steam chimney has taught me anything, is that there is no engineering project too big for some people.
Ack, must resist urge to buy…
Foundations flatten the ground and destroy trees
Looks closer to Satisfactory than Factorio (which does resemble Factorio).
You can just build over trees and rocks bro.
I highly recommend trying the Tab key while placing splitters. Your bus will love you.
Another great vid, and Another game that you convinced me to buy after rim world and Factorio, i found something that i think you would love, in the "settings" under gameplay their are two options "Third person mode" and "God Mode" thrid person is what you have been using, however God mode isn't some super cheat it simply allow you to decouple the camera from the Robot it shares the same build distance as normal but you can use top down view, also you dont need to do those super s bends to bring items into your bus, you can change direction on any 2 in a row belts be it up or down left or right not both ie on flat area 2 belts then 3rd belt is to the left of the 2nd belt is the turn so do the same in the air raise up to level 2 then 2 belts in a row at that level then turn inline where the bus is then descend on the 4th belt and within next two or so belts>(basically you can turn stuff in the air on the same level do so it will save you a lot of space and remove the s bends)
Thanks for another great vid and a game that i now have spend way to much time on.
One concern I have is finite resources in a finite map. How's that work, long term?
The way the Energy Exchanger works is that you have a planet with lots of power with an exchanger set to "Charge". Give it empty accumulators and it will fill them and spit them back out. Then you Logistics the full accumulators to other planets where they have exchangers set to Discharge. Those will convert the accumulators to empty which you would then send back to the charging planet etc.
I loved seeing your spaghetti bus! I don't normally play games like this and I started playing after you and Biff started playing and it looked fun, but man! Logistics are hard!
Hey, I figured out how the energy transfer machine works, on a planet with surplus energy you first have to set it to charge, then, you have to put empty accumulators in it to charge them. That turns the accumulator into a different item that represents a full accumulator. After that, you can ship the full accumulators to the planet that needs energy, on that planet you have another energy transfer machine set to discharge, it will consume full accumulators and spew out empty accumulators, then you can ship the empty accumulators back and repeat the cycle.
You want to know what happens when you land on the gas giant? Cause it's the first thing I tried when I was still on carbon power. I don't think there's land (I didn't try pitching down) so you're in flight mode the whole time with energy going down continually. I immediately noped out, not wanting to discover what happens when you run out of energy and there's no land to recover on.
Wait, you can burn off hydrogen? 🤦🏻♂️ Of course you can.
My oil production is backed up because hydrogen has backed up since I'm not researching anything at the moment.
I love your nonchalant comment:
"This is a really good implementation of solar"
The game is called "Dyson Sphere Program". It is literally the ultimate in solar!
Edit: Later you mention about restarting the game and giving up when your spaghetti is beyond repair.
Well, the devs figured that out for you already, just go to another planet and start over!
Another note: Store that Hydrogen in fluid tanks! You can convert it to deuterium later for an upgraded power core that is a game changer. My early design was to run hydrogen through loops between fluid tanks with the deut distiller in the middle, later you get the mini particle accelerator to make deut. You got titanium alloy set up so you got that set… and luckily you have fire ice early for an easier graphene build!
Not terribly impressed by this game, though I am starting to warm to it. At the very least, it's convinced me that Factorio needs a Dyson Sphere DLC!
So you are willing to play anything without any kind of moral compunction about supporting companies that endorse censorship. Shame on you, you should know better and I hope more of your subscribers (or ex-subscribers) do and care about freedom of speech more than a "playing a game" and making a some ad revenue, again, shame on you.
keeeeeeep playing this!
If you didn't know there is a liquid storage that works for hydrogen, oil, etc that holds a lot more
A tip with the main bus, if you press tab during the construction of the splitter it gives you various splitter desing, there is one where you have two ports on ground floor and two above this way you can have an elevated bus and take out the resources you need from the ports on ground level
Even in the Early Access this game is quite polished and has many features implemented already.
ps: 33:17 at the bottom you have a little bar: "max charging power" where you can adjust how much power you wana spent to charge that station
The Energy Exchanger charges your Accumulators (the batteries) this let's you store large amounts of power from your power grid and you can potentially take them to a new planet.
34:51 is the best comment in the entire video. Dyson Swarms are essentially pointless and wasteful. Planets filled with solar panels or wind farms (or burning off surplus hydrogen from infinite oil) is a much better source of power than consuming a ton of power to generate a finite amount of return (because Dyson Swarms last only 1800 seconds, or 30 minutes, until they're upgraded.)
They are aesthetically beautiful though.
I needed to launch the solar sails to get ahead of the power game to enable the planetary shipping. I think another good approach would be harvest from gas giants and burn it for power, but you need a very energetic mecha fuel for that, since you can't land on a gas giant ( there is a fail state where you can't recharge enough power to escape the gravity ).
Another maybe valuable tipp for you: You can alter splitters by pressing tab while in construction mode! This is super usefull if you want to elevate belts without building a ramp or stacking things on top! I hope this helps 🙂
I know this game is not really hardcore when it comes to optimizing or
being efficient but Id love to see if you have any idea on making renewable stuffs…
imagine yhe lag
When placing a Splitter, press TAB to see variants on the splitter. There's one that splits side ways, but up one level so it's easier to make main bus designs with it.
Do the Ray Receivers work even on any planet even if you launch the sails only on a single planet?
Setting up the main bus might be easier if you raise the bus above the ground. Then you could route new resources underneath and hook them up directly.
32:52 – 2.79AU is just over 23 light minutes. Those ships are FAST.
Just a big note on solar sails, you gotta pump up the numbers on how much you're pewpew'ing around a star. 30 seems to be optimal, but 14mw was as high as I was able to draw from them per collector. I was able to get my sun to give me around 1.4gw of power, and only put the collectors on the north and south poles of a planet, they require time to 'warm up', far too much to even get near an equator. It severely limits your potential power because of axial tilt and planetary spin. Further testing is needed though on tilt/size of the solar sail cluster and how much power it can provide, does a huge ring(bigger gaping space O) far away generate the same level of power? Does the tilt on the vertical or horizontal matter? I'm still futzing around to figure that one out.
Love your videos – hope to see more DSP!
Press tab on the splitter. It turns in to a couple other types of splitters