First Villager Moves In | Medieval Dynasty | Part 9



Medieval Dynasty Gameplay Let’s Play First Look – Hunt, survive, build and lead in the harsh Middle Ages: Create your own Medieval Dynasty and ensure its long-lasting prosperity or die trying!

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38 thoughts on “First Villager Moves In | Medieval Dynasty | Part 9”

  1. If I'm not mistaken their is a way to see on how high their skill before you hire them like the crafting, hunting like that. You can also earn skill points even the NPC are the one who are working also NPC farming will help more with your food growth.

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  2. ROFLOL!!! Pilates in the morning!!! I was dying from laughing so hard. Bahahaha!!! That is a glitch you are seeing.

    BTW, you did not press 'N' and assign her to a job in your village right after recruiting her. That's probably why she is sleeping in, there is no reason to get out of bed! XD

    Make sure you assign your villagers to jobs that match their skill levels to get the most you can from them. This lady you recruited is not bad!!! She has a level 5 skill in three different areas! That is fantastic!

    You need both, the resource storage and the food storage. Those are both extremely vital in your village. What you destroyed was your wood shed, which needs to be placed in a forest, anyway, so it was something you would have had to do eventually, anyway.

    Your villagers get their food and place food-like materials in the food storage (hunters place meat in the food storage, for example). Villagers will also place leather, feathers, logs, sticks, stones, etc. in your resource shed, and that is also where they get firewood. As you introduce a blacksmith or seamstress into the fold, they will gather materials needed to craft with from the resource shed. Your tavern keeper will gather food ingredients to cook with from the food storage, etc. It's a great, elaborate management system that I loved in Banished and am excited to see implemented in a game like this. It's brilliant!!!

    Currently, your villagers will use sticks as firewood if there is no firewood in the resource storage. Folks who work in your wood shed will produce some firewood (and sticks), but it's never enough to meet demand, but that's why sticks are acceptable as firewood, too.

    It will eventually be important to assign someone to work in the food and resource storage because the storage boxes you see in the hunters cabin, etc…those will fill up with berries, mushrooms, leather, etc. when the resource storage is too full or too far away from the hunter's cabin (or whatever building it is). The person assigned to work in the storage buildings will gather those materials and put them where they belong, keeping the boxes empty for more to go in them. Right now, I do it, myself, because I only have three villagers. It's not hard to keep up with them and it is one of my daily chores. If you do not want that chore, assign folks to do it for you by assigning those storage buildings that manage those materials.

    I don't know if villagers will take stuff from their house storage. I have not tried that out. Heck, I haven't even bothered to look inside their homes to see what – if anything – they store in their boxes. I need to do that.

    Lastly, she is sleeping in the same house with you, because you are assigned to the other house. She automatically gets assigned to the only other house that you are not assigned to.

    I hope this helps you, GE, and maybe some of your viewers!!

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  3. It would be a great idea to rebuild the wood shed in a forest and re-assign your villager to it as her job. She won't have anything to do working in the food storage without there being hunters and gatherers at work producing food, so it is a waste right now to have her assigned to that job.

    The villager assigned to work in the food storage building is supposed to go around collecting food from storage boxes from buildings that produce food. So, if you had a Hunting Cabin built, for instance, and someone assigned to work in there, she would go and collect the meat, berries, and mushrooms from the storage box in the Hunter's Cabin. Since you do not have any of that going on right now, she is not doing anything but standing around. She will not go into houses and collect from those boxes. Those are private.

    Anyway, if you assign her to the wood shed and if it is placed in a forest, she will chop trees down, gather sticks, and make a little bit of firewood in a 50m radius around the shed. It will also all go straight into the resource storage until it is full and not too far away from the resource storage (BTW, assigning someone to the resource storage works the same as assigning someone to the food storage).

    It helps a lot to have someone working out of the wood shed right away. I am debating on building another one to keep up with the demands, one does not seem to be enough.

    I would honestly use this priority when you get your first few villagers: 1. Wood shed for logs and firewood/sticks. 2. Hunter's cabin with two workers – one person hunting and the other foraging for seasonal food and feathers. 3. Excavation shed for mining rocks/salt/ore or digging up clay (I have my worker currently mining surface stone nodes for stone and limestone). You will eventually want to build with stone, so this is a great way to get stone. 4. Tavern for cooked meals. Then whatever else you want after that which will make your game life easier!

    I am currently enjoying the farming and it's not a bother to me to stop by the Hunter's cabin and collect things from that storage box and place it where it belongs. The wood shed person is putting things in the Resource storage, so I do not have to fuss over emptying that storage box. My hunter's cabin may be a bit too far from the food storage, which is why I am having to empty that box out. If I had someone assigned to the food storage building, they would do it and I wouldn't have to, but I am short on folks and prioritized what was important and what I could build. You will not have the same buildings unlocked that I have after 40 hours of game play, so you may have to adjust priorities.

    I also built my Hunter's Cabin where I know there are wild animals to hunt. I know that in Banished, this was crucial. Going along with that linear thought process used in that game, it made sense to me to build it near where wild animals spawn. It might not matter, I don't know.

    Anyway, I have written two novels. Sorry!! I am just trying to help! I hope this helps someone! 😀

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  4. Food storage store food. Recourse storage store firewood and others. Open management tab and choose a building. Assign worker. Assign worker by their professional. See the skill point of worker..

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  5. 1 log is 7 gold if you make a spear
    1 log is 8 gold if you make firewood
    BUT you have to craft in front of the vendor because it gets heavy
    Also try looking sideways and walk forward and to the side at the same time to minimize the encumbrnace speed debuff

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  6. I haven't played this just watching but I could be wrong but I think the resource building is for resources, aka, wood, sticks, firewood, straw, thatch, and such, and the food storage building is for storing I think food. so food in food storage building and firewood in resource storage building.

    I could be wrong but that's how it's been in every survival game I've played that had different kinds of storage. you wouldn't store logs in a food pantry and you wouldn't store food in your woodshed for firewood and other resources of that nature. that's how I think it works.

    I could be totally wrong so sorry if that's the case but it makes sense to me that way.

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  7. Put the girl on the farming to gain your farming and and instead of selling spears for money go with alot of logs and craft firewood to sell to rise your crafting skills and you will unlock alot more stuff

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  8. Guysy survival point got capped after 10 points unlock.. now I cant add skills in survival side. Does anyone else facing this glitch.. tier 3 upgrade athelte done twice and now no more survival point coming..

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  9. Food Storage – Food for Villagers, Barn – Tools and Sack for Villagers to Farm, Woodshed – Axe for Villager Lumberjack, Resource Bldg – Firewood for Villagers, Housing. Those are the ones you NEED. If you want a hunter, you have to put a bow, arrows, and knife in the hunting lodge. Once you Build the Barn you can build more buildings. They are quest dependent.

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  10. Seems they need to add some sort of lights, maybe oil lamps that can be attached to walls and/or set on workbenches and tables? Then they could add have something like soybeans and a press to make oil, or add fat to boars, bison and bears and have way to cook it down to oil?

    If they go with animal fat they could even program it so animals have less fat in spring, more in summer and a lot in the fall, then the amount drops off again during the winter. But this could be more trouble than it’s worth considering seasons are only 3 days long.

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