FNF Vs. EXE – Final Escape BAD ENDING (REMIX)



Warning: This video contains flashing lights/bright/strobe lights that may trigger a seizure if you have epilepsy. Viewer discretion is advised.

INST+VOCALS: https://drive.google.com/drive/folders/180p_5FVwcO_Hi41UpPrtkEwxL5kK6vIR?usp=sharing

I’m taking a huge hiatus after this

Art by SupremeRG
Twitter: @IvyTaq

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36 thoughts on “FNF Vs. EXE – Final Escape BAD ENDING (REMIX)”

  1. Okay, so, my idea is that throughout the main week, the Chaos Emeralds appear littered throughout each of the charts. The first two, in Too Slow, two more in You Can't Run, then the last three during the Soul Phases of Triple Trouble. The emeralds move noticably faster than the normal notes, but also appear up to a maximum of three times each. If you collect an Emerald, it's yours forever, so long as you don't quit out of the week. Collect them all, and you move on to the normal/Good Ending of Final Escape once TT ends, but if you miss even one of them, you'll be locked into this version.

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  2. Okay, so, my idea is that if you collect each and every ring in Triple Trouble, you move on to the normal/Good Ending version of Final Escape once it ends, but if you miss 10 or more, you'll be locked into this version. In said version, at 3:30 specifically, Sonic.Exe went super, no, HYPER against BF. He won the battle, he killed him, and tried exiting the TV as he reaches the player. But then BF wakes up, revealing it was only a nightmare.

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  3. Really nice remix.
    The voice of Xeno seemed a bit strange at the beginning, but over time I got used to it. XD

    The images you used were fantastic and fitting to how dangerous Xenophanes seems to be in the original song.

    Keep up the good work, Ivory. And sorry that this comment is so long. XD

    edit: deleted me talking about the "lack" of viewer discression. Turns out there was one I missed.

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