Forza Horizon 4 – DLC In WHEELSPINS??!! + 35 SUPER WHEELSPINS!! (Xbox Series X Impressions)



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Wheel Setup #1
Thrustmaster TX-XW Base
Thrustmaster Rally Wheel Add-on
T3PA Pro Pedals (Inverted)
TH8A Shifter w/Short Shifter
Thrustmaster Sparco Handbrake
Next Level Racing GT Track Rig

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Wheel Setup #2
Fanatec V2.5 Base
Clubsport wheel Add-on
CSL Pedals w/Load cell brake
Wheelstandpro Custom chassis
Fanatec Handbrake
Derek Speare Designs Button Box

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30 thoughts on “Forza Horizon 4 – DLC In WHEELSPINS??!! + 35 SUPER WHEELSPINS!! (Xbox Series X Impressions)”

  1. cyberpunk,…rate 6/10..working on all legendary weps and items.50% dun….still liking it…..forza4 needs new cars,on wheelspins …change is needed…

    Reply
  2. I completely agree with you on your opinion with Forza's wheelspins. I've sorta come to a conclusion that the wheelspins are based around the capacity of the player's garage, as well as level. Back when Playground Games "accidentally" sent out 200 Super Wheelspins, I was pulling cars left and right. From Beetles to Venenos, I was getting everything. Now, it seems every wheelspin barely peaks past $60k and a free article of clothing. I wish they would give more vehicles the "Forza Edition" label, or at least add more variety to the wheelspins. I like your idea on a "grand prize" for the normal wheelspins, but maybe add a likelihood multiplier every time you don't get the prize. Every spin you miss trying to get the GP, you get a 2.5% chance increase, which would reset after obtaining it. I just feel the wheelspins have dried out, and I really hope they add more variety and no more damn clothes in FH5.

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  3. Hey Slap, you should do some type of series like a Drift Adventure series or like a Car Building series in Forza Horizon 4. I am a Big fan of the channel and could you please give me a shoutout in your next video. It would mean a lot to me. Keep up the good work Slap!

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