Friday Night Funkin' in Godot – Title Menu – Devlog #2

I made some really nice progress since last video. I managed to make the Title Menu, the Conductor node, and the FNF Text. Those will be really useful in the future.

— FAQ —
Q: Why Godot of all engines?
A: Because I like and I have master it.

Q: What’s the point of this?
A: I’m doing this mainly for fun, but I also want to make this a functional engine (like Pysch and Kade Engine), but in Godot.

Q: Why are you making videos about this?
A: Because I thought it would be cool to show the progress I’m making.

Q: Are you going to release this? When?
A: Yes, but I don’t know when.

Q: What music did you use in this video?
A: Wii Music.

Q: Are you going to recreate FNF EXACTLY?
A: Nope. If I can make something better than the base game, I will.

Q: Will this be more of a “kade” type of modding or “psych” type of modding experience?
A: Can’t tell yet.

Feel free to make questions in the comments! I’ll answer all of them!
Or if you want to suggest some random text to add in the title menu, go ahead!

I know this is a different video but I hope you enjoy it anyways!

I do not guarantee you that I will finish this project.


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