Friday Night Funkin: MELTDOWN | Teaser Trailer (+ Song Teaser!)



Ah, Meltdown. Look at how far you’ve come. From just a small proof of concept that I posted one day in passing, beginning its ascension into proper mod-hood. This mod has done so much more for me than I ever could’ve predicted. Not even joking, without this Mod I wouldn’t have met/ever started talking to one of the best friends I’ve ever had, and my music wouldn’t be nearly as good as it is today without his help improving my shit. Go check @Cubehead³ out, seriously. He makes some cool shit and we even make cool shit together frequently.

Meltdown is a Friday Night Funkin mod based on the fangame Pokemon Uranium, which was originally taken down via DMCA claim within a week of releasing. It is/was a wonderful game and I’m glad to be part of the community.
Check out the WIP page on gamebanana here:
https://gamebanana.com/wips/68594

#fnf #fridaynightfunkin #pokemon

Video made with FL Studio ZGameEditor Visualizer plugin

Effect author credits:
WaveSimple – Jph Wacheski http://jph_wacheski.itch.io/

(Sorry, everyone else is doing this and I really wanna get out there.)

Friday Night Funkin’ is a rhythm game in which the player controls a character called Boyfriend, who must defeat a series of opponents in order to continue dating his significant other, Girlfriend. The player must pass multiple levels, referred to as “weeks”, each containing three songs. Each week, the player faces a different opponent, though some deviate in structure from this via the inclusion of multiple opponents. During gameplay, the opponent will sing a pattern of notes (represented as arrows) which the player must then mirror by using the arrow keys or the W, A, S, and D keys. Some songs introduce more complicated patterns, with the player’s pattern sometimes varying from the opponent’s or both singers engaging in a duet.

For each week, the player has the option to select one of three difficulties: Easy, Normal, or Hard. As the difficulty increases, the speed of incoming arrows increases, and the patterns of arrows become more complex. The player’s high score for each week on each difficulty is tracked and shown in the top corner of the week selection screen. The game contains two different modes of play: a story campaign in which songs are played linearly and a “free play” mode which allows for free selection of any of the game’s music tracks.

Play the base game on Newgrounds here, it’s super fun:
https://www.newgrounds.com/portal/view/770371

Or go check out the extensive modding community on Gamejolt or Gamebanana. There are really really talented people here in this fandom and it’s a very fun place to be in, at least if you overlook all the drama from mod creators.

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