Friday Night Funkin': Too Slow Encore – V2 – [Sonic.exe Encore Mod] – [FANMADE]



As i said in a Community Post, The offical Too Slow Encore has been replaced with this remix.
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gamebanana page: https://gamebanana.com/wips/69072
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Credits:
​@Nathan S. – too slow remix creator
@QrowBarr – too slow remix charter (https://www.youtube.com/channel/UC18fddsQFjqhrKJ01Sb-wgA)

FNF Vs Sonic.exe Orignal Mod 2.0/2.5/3.0:
https://gamebanana.com/mods/387978
https://gamebanana.com/mods/316022

PyschEngine: https://gamebanana.com/mods/309789

Shadow Mario
Engine Developer

RiverOaken
Arts and Animations

Yoshubs
Assistant Programmer

bbpanzu
Ex-Programmer for the Engine

PolybiusProxy
.MP4 Video Loader Library (hxCodec)

gedehari
Crash Handler and Base code for Chart Editor’s Waveform

KadeDeveloper
Fixed some cool stuff on Chart Editor and other PRs

Nebula the Zorua
LUA JIT Fork and some Lua reworks

Keoiki
Note Splash animations

iFlicky
Composer of Psync and Tea Time, also made the Dialogue Sounds

Smokey555
Sprite Atlas Support

Lore Engine: https://gamebanana.com/mods/396147

sayofthelor
Creator

gedehari
Crash Handler Creator

MasterEric
Creator of FlxRuntimeShader, extended for Shadertoy support
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Friday Night Funkin’ is a rhythm game in which the player controls a character called Boyfriend, who must defeat a series of opponents in order to continue dating his significant other, Girlfriend. The player must pass multiple levels, referred to as “weeks”, each containing three songs. Each week, the player faces a different opponent, though some deviate in structure from this via the inclusion of multiple opponents. During gameplay, the opponent will sing a pattern of notes (represented as arrows) which the player must then mirror by using the arrow keys or the W, A, S, and D keys. Some songs introduce more complicated patterns, with the player’s pattern sometimes varying from the opponent’s or both singers engaging in a duet.

For each week, the player has the option to select one of three difficulties: Easy, Normal, or Hard. As the difficulty increases, the speed of incoming arrows increases, and the patterns of arrows become more complex. The player’s high score for each week on each difficulty is tracked and shown in the top corner of the week selection screen. The game contains two different modes of play: a story campaign in which songs are played linearly and a “free play” mode which allows for free selection of any of the game’s music tracks.
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If you are someone listed in the Credits, and you want me to take this Video Down, dm me on Discord ( denumu07#3126 ), and i will take this Video down as soon as possible.
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