Hey so the New WI update finally came! We will be showing the changes and then comparing them to the old update!
New update WI: https://gamejolt.com/games/wednesdayinfidelity/672074
Play the game here https://ninja-muffin24.itch.io/funkin
Also here https://www.newgrounds.com/portal/view/770371
If you can and if you want to pls donate to them it’s a pretty epic game
Socials:
My Discord Server: https://discord.com/invite/gqZf35dhrr
my 2nd Acc: https://www.youtube.com/channel/UCDnB4tMsgOORVYQHlLXr6IQ
My Roblox Group: https://www.roblox.com/groups/6199037/TootlinkYT-Group#!/about
My Twitch: https://www.twitch.tv/toot_link
Game Banana Acc: https://gamebanana.com/members/1843244
Speedrun Acc: https://www.speedrun.com/user/tootlink
Friday Night Funkin’, often abbreviated to FNF, is an open-source[2] donationware rhythm game first released in 2020 for a game jam.[3] The game was developed by a team of four Newgrounds users, Cameron “Ninjamuffin99” Taylor, David “PhantomArcade” Brown, Isaac “kawaisprite” Garcia, and evilsk8r. The game shares some gameplay features with Dance Dance Revolution and PaRappa the Rapper, though borrows aesthetic influences from Flash games.[4] The game has been credited with driving users back to Newgrounds, a site whose popularity peaked in the early 2000s.
The game includes a roster generally comprising characters from external media on the Newgrounds site.
The game revolves around the player character, “Boyfriend”, who must defeat a variety of characters in singing and rapping contests in order to date his love interest, “Girlfriend”. Gameplay revolves around mimicking the opponent’s notes with timed inputs while avoiding running out of health for the duration of the song.[5][6]
The game was initially created for the Ludum Dare 47 game jam in October 2020.[7] A full version backed on Kickstarter titled Friday Night Funkin’: The Full Ass Game is planned for release in early 2022.[8]
Friday Night Funkin’ is a rhythm game in which the player must pass multiple levels, referred to as “weeks”, each containing three songs. Each week, the player faces a different opponent, though some deviate in structure from this via the inclusion of multiple opponents. During gameplay, the opponent will sing a pattern of notes (represented as arrows) which the player must then mirror by using the arrow keys or the W, A, S, and D keys. Some songs introduce more complicated patterns, with the player’s pattern sometimes varying from the opponent’s or both singers engaging in a duet. For each week, the player has the option to select one of three difficulties: Easy, Normal, or Hard. As the difficulty increases, the speed of incoming arrows increases, and the patterns of arrows become more complex. The player’s high score for each week on each difficulty is tracked and shown in the top corner of the week selection screen.[1][5]
The game contains two different modes of play: a story campaign in which songs are played linearly and a “free play” mode which allows for free selection of any of the game’s music tracks.[5]
Ninjamuffin99 assembled a small team of Newgrounds creators to develop an initial Friday Night Funkin’ prototype as a submission to Ludum Dare 47 in October 2020, which contained only a handful of music tracks and lacked menus. Despite its rudimentary design, the prototype received unexpected success, leading to many requests for a full game. In response, Ninjamuffin99 claimed to have plans to expand the game.[7]Ninjamuffin99 would later update this demo on November 1, 2020, which added several additional menus and options as well as “Week 2”, an additional fight. Interest in the game grew, with it quickly growing in notoriety on Newgrounds as it had received significant attention via platforms such as YouTube, Twitter, TikTok, and Twitch. Its soundtrack by composer Kawai Sprite has been made available for free on Bandcamp and Spotify.[9]
Time stamps
00:00 Intro
00:06 Wistfulness Comparison
01:53 Dejection Comparison
04:35 Unknown Suffering Comparison
08:26 Good Ending Cutscene
8:50 (Good Ending) Sunsets
10:41 Good Ending Cutscene 2
11:48 (Good Ending) Versiculus Iratus
15:14 Bad Ending Cutscene
15:43 (Bad Ending) Last Day
17:49 Bad Ending Cutscene 2
19:15 (Bad Ending) Hellhole
24:29 Main UI Changes And Comparisons
26:39 New Secrets
28:23 (New Secrets) Clubhouse
30:38 Old Secrets
31:08 Small Changes
31:43 Outro (Subscribe Please)
Source
This video took me a while to make so I would appreciate it if you subscribed!
Mod link: https://gamejolt.com/games/wednesdayinfidelity/672074
Cool
1st.
If you think you can make a comparison between unhappy and wistfulness
Wistfulness: I 100% choose the old one. It’s very clear why.
Dejection: I like the old one. The new sprite doesn’t give off the same creepy, unsettling vibe. And the song used to be a depressing song, sounding good. AND his sprite doesn’t change in mid-song. I miss that.
Unknown suffering: OLD. I don’t like the new chart. The song doesn’t give the same vibe, so I prefer the old one way more.
Can you compare like, The teasers and maybe leaks? to the full v2 version?
Yo did anyone know there is some reference to EXE.cution?
Am I the only one who likes Mickey's new sprites? Yeah the new dejection sprites don't make him look crazy but there still really good.
20:59 the scream fucking caught me off guard XD
Rxx Christian López e
Sad Ending😭😭😭