Game Dev Reviews Dyson Sphere Program #madewithunity



🎮 Here’s my Review of Dyson Sphere Program and my thoughts as a Game Developer.
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🎮 In my Game Dev Review series I go through various games and give you my tips on Game Design and Game Mechanics from my point of view as a Professional Indie Game Developer.
Here we have Dyson Sphere Program, it’s a Factory Automation Management game, in the same vein as Factorio or Satisfactory, you control a Mech and go through the whole Universe gathering resources, crafting items and automating your Production Lines.
Personally this is just my type of game so I loved it, if you enjoy creating supply lines and complex item crafting then you’ll love this one.
Also it is made in Unity! This is an excellent showcase of what the engine can do.
Thousands of items all moving around and the game has excellent performance, makes me wonder if they’re using DOTS or just the Job System or perhaps a custom ECS solution.

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00:00 Game Dev Reviews Dyson Sphere Program
03:33 Game Design Lesson #1
05:07 Game Design Lesson #2
05:45 Game Design Lesson #3
06:05 Game Design Lesson #4
06:24 Game Design Lesson #5
06:54 Game Design Lesson #6
07:28 Game Design Lesson #7
07:55 Game Design Lesson #8
08:32 Game Design Lesson #9
09:17 Game Design Lesson #10
09:47 Game Design Lesson #11
10:59 Game Design Lesson #12
11:34 Game Design Lesson #13
12:33 Game Dev Reviews Dyson Sphere Program

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I’m your Code Monkey and here you will learn everything about Game Development in Unity using C#.

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25 thoughts on “Game Dev Reviews Dyson Sphere Program #madewithunity”

  1. I somewhat disagree with the last point: I feel the game is a bit too one-track at this point, and there needs to be something else there to occasionally break up the monotony of JUST building and optimizing your factory. Whether that's combat or exploration or something else is another matter. Adding something more would also allow them to diversify what actually needs to be produced: right now all production goes towards research, or eventually the actual Dyson Sphere (tho that actually seems to be less important), but adding some kind of military or long-distance exploration aspect would make that more diverse. I'm thinking something like ammunition, or mass-produced drones, or probes you can send out; maybe fuel production for some of these, as right now all the transports just require power, which you are producing anyway.

    Then again, the enemies attacking your base in Factorio is often more annoying than actually fun. So maybe something more like needing to send in robots to clean out planets full of enemies, without a threat to your main factory, would work better.

    Reply
  2. I have a awesome Factorio like idea, but still finishing my RPG Hack & Slash game solo, it takes so much time my bro… but I have a awesome game concept that I want to work on. But looking forward to all your factorio type of tutorials mr Code Monkey!

    Reply
  3. I am very nervous by the inclusion of combat also. I think they might just be doing it because the other two games they're mostly emulating (factorio, satisfactory) also have combat, but it's entirely uneccesary. People have suggested the inclusion of a pacifist mode if they are intent on including combat, and it was one of the most upvoted suggestions on their discord server. This shows that for a large quantity of their audience they do not care about the inclusion of combat.

    Combat in Satisfactory was mostly annoyance. It was good in Factorio.

    Reply
  4. High quality! By the way, an interesting topic, analyze other games. It would be interesting to see your version of the implementation of the separation of items in the inventory.

    Reply
  5. This is an awesome idea for a series, I will await new episodes eagerly. Very well done.
    That being said, would you ever like to review your own games in the (doesn't have to be near) future? Your great insight and potentially hard self-criticism would be an entertaining and very interesting entry to this series.

    Reply
  6. I have a question, mister Monkey (sorry if that sounds a bit insulting, idk what else to call you xD):
    In your previous video's, you've mentioned you believe it is very important to keep your code clean and organized (no spaghetti code). However, some coders, and even some game developers- such as the oh-so-controversial YandereDev- refuse to really put organization into their code and believe that, so long as the code does what they want, then there's nothing to complain about.
    What would you say to people who believe that statement (if the code does what I want, then it doesn't matter how it looks), and what advice would you give on how to make your code more organized?
    (I know this isn't on topic with what this video's about, but I really want to ask a professional this question, and you're the only professional coder I know who's really "in-touch" with his viewers.)

    Reply
  7. So about lesson #6, This is useful in "peaceful" situatations but if you have a combat oriented game showing tips/controls in the heat of battle would be a terrible idea (unless you can pause/esc the game and then have them in the pause screen), tutorials may still be the better option, somewhere at the start when you are learning the ropes.

    Reply
  8. Mr monkey i hate calling you that but I don't know your name!, could you put a game up on steam?..I'm looking for someone to put my game(s) on there for me,I need a price how much I it works cost off you or someone else can do it?

    Reply

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