Games That Save the Best for Last



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0:00 Intro
3:33 Thumper
9:53 Pistol Whip
14:37 Superhot: Mind Control Delete
18:52 Brief Re-Summary, Spoilers for all
19:20 The Wonderful 101 and Wrap-Up

Games Shown: Thumper, Pistol Whip, Superhot: Mind Control Delete, The Wonderful 101, God of War 2, Uncharted 2, Uncharted 4, Dead Space 2, Half-Life 2, Half-Life: Alyx, Beat Saber, Frog Fractions, Doki Doki Literature Club, Guitar Hero 3, Silent Hills, Max Payne 3, Asura’s Wrath, Mario Kart 8, Bloodborne, Mafia 3, Getting Over It with Bennett Foddy, Resident Evil 4, Bayonetta, The Evil Within 2

Other Media: Baby Driver, 2001: A Space Odyssey, Enthiran, Lightning Bolt- Live at Le Guess Who?

Music Used (Chronologically): Crystals (M.O.O.N, Hotline Miami), Horizon & other tracks (Thumper), Lilith, The Fall, Sword of Truth (Pistol Whip), Scouring the System, Reaching the End, Your Own Crypt (SUPERHOT: Mind Control Delete), Title Screen, Battle in the Blossom City Burbs, The Won-Stoppable Wonderful 100 (The Wonderful 101), Rumfoord and Kazak (Kilian Flowers)

Description Credit: Nael, “They’re Singing a Song In Their Rocket”
Thumbnail Design by: https://twitter.com/HotCyder

Source

Categories N4G

22 thoughts on “Games That Save the Best for Last”

  1. Since I know you read comments now, I gotta say, hearing you talk about the music in games you like, I REALLY gotta recommend you give the artist Kill The Noise a listen if you haven't already.

    Reply
  2. I just played system shock 2 in coop. I had not completed that game again since my first playthrough in like 20 years.

    The coop really changed the feel of the game and it's rythm.

    While the game has its flaws (not enough resources for two players and difficulty balanced for save scumming) the encounter in "the body of the many" was an amazing.

    Reply
  3. Kind of reminds me of the ridge racer games, where they make the AI car racers absolutely hacked by making then faster with infinite boost and challenges you to try and beat them after having an easy leg up on them.

    Reply
  4. The end of Earthbound comes to mind. Going from semi-goofy mobs and settings to the nightmare horror of Giygas and his fight, the massive tonal shift is something that sticks with every player. And the game integrates that mechanically by changing the rules for the final fight, and making the player figure out the solution out of desperation, I think was intended. Attacking isn't working, so use the command you probably haven't used the entire rest of the game, Pray. That whole sequence sticks with every player who makes it to the end, and contributes to the games lasting legacy

    Reply
  5. I really like how OMORI … (spoilers)

    takes away your skills and uses the "Omori did not succumb" against you in the final boss fight
    And it even uses the game over screen to test your hope, before giving you something that completely detaches from normal gameplay
    instead of fighting Omori with attacks and skills, you now get to return Omori's emotional combat with an emotional statement of your own

    Reply
  6. I think the first game that had this effect on me was Cave Story, way back in the day
    It's not really a huge mixup but joining up with Curly in the Bloodstained Sanctuary (already a unique stage in its own right) is such an exciting way to add a cool twist to gameplay at the last second

    Reply
  7. I’m sure this comment will be buried, but as far as awesome endings go, the newest Kirby games really blow it out of the park. I totally screamed when at the end of Kirby Planet Robobot, Kirby used the copy ability on his robot mech to transform himself INTO a copy of Meta Knight’s warship the Halberd, and then battled a giant sentient AI in space that proceeded to latch onto a mechanical PLANETOID which you destroy pieces of until under the surface its revealed to be NOVA, a giant wish-granting comet that attacks you using giant representations of real-world objects in very bizarre and dangerous ways, all while a badass remix of the title screen music and the main theme music are playing. Star Dream was freaking insane.

    Reply
  8. TW101 is a special game because the last level really is just the end. The game ends at the beginning for a reason. There's never been a game more rewarding to learn. It truly is great.

    Reply
  9. I will date to say Earthbound did something like this too, the final boss breaks the rules by requiring the player to use a skill of a particular character that is mostly unviable, 8 times in a row, while the rest of the team's work is to keep standing

    Reply

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