Gears 5 – OP 5 Robotics Expert / Baird Class Going Over Changes & New Optimal Build for Skill Cards



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8 thoughts on “Gears 5 – OP 5 Robotics Expert / Baird Class Going Over Changes & New Optimal Build for Skill Cards”

  1. This is probably one of the definitive sets. I stopped running Bloody DR-1 a while ago because of how stupid the AI is, and how quickly it can die. Bloody DR-1 is amazing in Escape though.

    The main cards are all locks. Overclock, Precision Repairs, Experimental Weapons, and Bloody Support. I have no problems swapping Combat Engineer for Global Sentry increase, and relying on Precision Repairs for healing. I like having stronger sentries that can hold their own, but it’s really preference of the player. Taps do take way too long to heal without Combat Engineer on.

    Either way, the class is pretty straightforward, only about 6 cards worth running in Horde, and his Escape options are limited.

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  2. Nice video! It's wierd how it's shifted from NEEDING an overclocked to lockers to not really needing one anymore. I personally don't see any use to Demolitions anymore when you have tactician. Yes demolitions has the boomshot and GL bonus but it is way to cumbersome for me. I can easily run games as tactician without needing any locker because I replenish all my ammo so fast and get my ultimate just as fast. Not to mention combining his no reload card with the bleeding damage just leads to some crazy damage.

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