Genshin Impact: PS5 vs PS4 Pro – A 60FPS Upgrade Worth Waiting For?



Full PS5 support is added to developer Mihayo’s surprise hit action RPG – a game with Unity engine at its core that struggled to deliver at 30fps on last-gen systems. The next-gen update promises full 60Hz gameplay, but there are more than a few catches to this based on testing at its launch.

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31 thoughts on “Genshin Impact: PS5 vs PS4 Pro – A 60FPS Upgrade Worth Waiting For?”

  1. I'm wondering if it's a CPU issue with being one of the very few games on PS5 to not be using modern code for multithreading. Genshin seems to be one of the last few games to heavily rely on single threaded power which the consoles are specifically poor with being over a whole fourth slower than their PC counter parts. That likely is the main issue as GPU demand from what I've seen with the game tends to be pretty low demand. It would also explain why turning down effects didn't effect performance at all.

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  2. The only thing I care the most for PS4/PS5 is cross-save. Epic games already does this with its games. Why can’t Mihoyo do the same? The only reason I’m not playing it on my PS5

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  3. I am also playing on a 1080p monitor with my PS5 I can say I have the eyes which can determine that the game is not running on perfect 60 but I think mine is running 60 atleast that's what I hope.

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  4. actually Genshin impact optimization is all over the place ps4 pro and mid range-high PC. it's clearly the devs is inexperience here hope they will master their craft sooner while genshin impact is so hot right now.

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  5. 09:32

    Has there ever been a game whose performance improves by changing the console output (as opposed to the in-game resolution options) to 1080p? That's news to me.

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  6. My tablet was Samsung’s flagship model in 2019-2020 and this game runs very smoothly on it and the game felt good so a switch port probably will too, though I think my tablet boasts higher specs than a switch. If it weren’t for the dev’s stubborn refusal to provide controller support, Genshin would possibly be my most played travel game(since xcloud mobile gaming still doesn’t work in Australia)

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  7. They did an optimization patch pretty soon after the PS5 release. Looks like you got all of your footage before that. Though the framerate still is not perfect when in open-world– I still get frame drops when using certain character abilities. The drops are very minimal and take little away from the visual experience. They still need to optimize it further though, imo.

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  8. PS4 Pro should have gone for a Variable Res between 1080p/1440p and it would have at least kept a solid 30fps. The CPU is too weak for 60fps in the open world at all I'm guessing. X1X and PS4 Pro always shoot too high in the resolution department. Truthfully, so does PS5 and XSX. Imo, They should dip the res below 4k on those consoles if 60fps can't be held. No one is going to care if the game dips from 4k to 1800p or 1440p for a few seconds but they damn well sure will when it dips to 45-50fps.

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  9. The recent 1.51 patch fixed mostly all of the performance issues on the PS4 Pro. The only new issue that I noticed is, that when you press start to get into your menu, it will freeze the game for a second now – but only the very first time. After that it doesn't happen anymore I think.

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