Ghost Recon Breakpoint | PS5 vs Xbox Series S|X | Graphics & FPS Comparison



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21 thoughts on “Ghost Recon Breakpoint | PS5 vs Xbox Series S|X | Graphics & FPS Comparison”

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    – The latest patch optimizes the NextGen versions, the data that Ubisoft provides in the note of these platforms has changed (but I would say that it is still backwards compatible, at least on PS5).
    – In PS5 and Series X we can choose between resolution and FPS mode. Series S only has resolution mode at 1440p / 30fps.
    – According to the old patch note, PS5 will run in rescaled 4K resolution mode, but now the game does not appear to use this technique and runs at 1440p. FPS mode runs at 1080p.
    – Series X does run at native 2160p. However, the official data pointed to 1080p in FPS mode, but now it runs at 1440p in this mode.
    – Ambient occlusion is reduced in S Series and PS5 / XSX resolution modes.
    – The framerate is practically perfect on PS5, without many problems on the Xbox versions.
    – On Xbox the draw distance is higher than on PS5 in some respects. PS5 also loses a lot of greenery in FPS mode.
    – Series X in FPS mode considerably increases the quality of shadows compared to the rest.
    – PS5 has a lower quality of textures than Xbox. Series X decreases its quality in FPS mode slightly.

    – El último parche optimiza las versiones NextGen, los datos que proporciona Ubisoft en la nota de estas plataformas han cambiado (pero yo díria que sigue siendo retrocompatibilidad, al menos en PS5).
    – En PS5 y Series X podemos elegir entre modo resolución y FPS. Series S sólo tiene modo resolución a 1440p/30fps.
    – Según la nota antigua del parche, PS5 correrá en modo resolución a 4K reescalados, pero ahora el juego no parece utilizar esta técnica y se ejecuta a 1440p. El modo FPS se ejecuta a 1080p.
    – Series X sí se ejecuta a 2160p nativos. Sin embargo, los datos oficiales apuntaban a 1080p en el modo FPS, pero ahora corre a 1440p en este modo.
    – La oclusión ambiental se ve reducida en Series S y los modos resolución de PS5/XSX.
    – El framerate es prácticamente perfecto en PS5, sin muchos problemas en las versiones de Xbox.
    – En Xbox la distancia de dibujado es más alta que en PS5 en algunos aspectos. PS5 también pierde cantidad de vegetación en el modo FPS.
    – Series X en el modo FPS aumenta considerablemente la calidad de las sombras con respecto al resto.
    – PS5 tiene una menor calidad de texturas que en Xbox. Series X disminuye su calidad en el modo FPS ligeramente.

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  2. To people that is saying about the Series S looking trash, Series S is running the One S version on last gen games, wait for the next gen games and maybe 60fps.

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  3. Wow! Series X smoked the PS5 for this comparison! This might be the biggest difference in a multi-platform game so far! Seems like the developers are finally getting used to the Series X tool set! 🔥🎮 (Salty PlayStation tears are welcome)

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  4. ubisoft website says xbox series x performance mode is 1080p at 60fps. and the series x 4k 30 and ps5 lack of 4k is a direct carry over from last gen one x and ps4 pro respectively. if the ps4 pro was able to do 4k then im sure it wouldve carried over to the ps5 as it did for xbox

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  5. Finally, developers use xsx potantial. Launch performance is very bad for xbox. But this is not a interesting thing. Mc gave dev kits very late than sony. Beacuse xboxs have all rdna2 and mc's own new features. Ps5 have only rdna 2 arch. And xbox release 2 hardware. This is a problem for launch performance. But we will see new released and next gen patched games run better on xbox. I dont have a xbox, ı am waiting for ps's and xbox's new exc games. I want to buy both of them but i think very early for this.

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  6. Bruh stop trying to compare old gen games 🤦‍♂️🤦‍♂️ Xbox is literally built for old games 🤣🤣 PS5 is built for new games😎👊 only do next gen vs next gen 👍 that’s what really counts and what PS5 always won in🔥

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