GIGA BIG CHANGES COMING TO LEAGUE OF LEGENDS!



Huge champion durability and changes coming to League!! “Like” if you enjoyed & Click The BELL For Notifications!!

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GIGA BIG CHANGES COMING TO LEAGUE OF LEGENDS!

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38 thoughts on “GIGA BIG CHANGES COMING TO LEAGUE OF LEGENDS!”

  1. It's a shame that you clickbaited almost every title exactly the same, because now there is an actually huge change coming, people are less likely to click the video. The only reason I knew this was happening is because I saw Vandril's video right under yours. And no, I'm not a hater, I actually love your content and have watched you for years – I just dislike the titles sorry

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  2. If this makes tanks unkillable again, what's the point? Surviving the damage is ok, but making them unkillable is a miserable move, much worse than a tryndamere that heals full hp after using ult..

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  3. the famous Zed vs Zed faker kill is two zeds fighting for nearly 7 seconds. Now when someone bursts it's less than 0.01. That I think they should so is nerf dmg of every tanky character, and make assassins more skill based, it would require you to land all your skills and make calculations to get best of assassin, like shaco's backstab, make the angle so important that a skilled shaco will always have to position behind.

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  4. wow so you are telling me that bruisers (who are already brocken) are going to be even more unkillable and Tanks are not getting their base damage nerfed??? damn

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  5. They're bringing back tank meta. This is amazing for me because the last time I enjoyed League was S7 and quit on S10 because of too much damage in the game.

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  6. Ganking in the past was much more better. I gank somewhere, the enemy is good and strong so I decide to back away. Nowadays, I gank, the enemy is good and strong I get killed in 2 seconds, they get stronger and the game is over

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  7. Yesterday playing Caitlin I was one shoot by Ezreal with full mana tank build, I could do 0 dmg to him and he had sunderer and frozen heart with muramana. Marked me with q detonated it, over.

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  8. The idea is to increase the length of the games. It's probably been said over and over, but the main goal of this patch is to make the game last longer. Giving the game length will allow the losing team a chance for comebacks.

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  9. I dont know if anyone agrees but I think high damage is fine, the best solution would be to make tanks considerably more tankier, then it would incentivise people to play tanks to soak up damage, even if it means nerfing their late game damage output.

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  10. Tank meta is alright but it’s it’s also dumb. They need to take away damage when you buy a tank item. Being 15/0 but getting one shot but a 0/9 Voli doesn’t seem right to me or even on ornn.

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  11. Like you said last time, this change is good because it may make the core game better, but the main deterrent for a lot of people is that inting game (intentionally not ironically) is not punishable. It's the same concept as a cheater epidemic: Doesn't matter how good your game is if you can't play it.

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