Going To A NEW PLANET ! Dyson Sphere Program Ep. 4 | Z1 Gaming



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Build the most efficient intergalactic factory in space simulation strategy game Dyson Sphere Program! Harness the power of stars, collect resources, plan and design production lines and develop your interstellar factory from a small space workshop to a galaxy-wide industrial empire.

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45 thoughts on “Going To A NEW PLANET ! Dyson Sphere Program Ep. 4 | Z1 Gaming”

  1. Quick tip,if you want to set/build the dyson sphere if you want to launch the solar sail/solar panels,
    Make sure to check the location of your inclination(look down left corner there's inclination coordinate S/N)
    Ex. 1'52N/1'52S,then set the orbit of the solar sail on that inclination,and also place the em rail on those coordinate the em rail won't launch if you reach the pitch limit,there's a quick tip, don't waste the power on your mecha.and also every planet have a unique thing you can see by clicking the planet in down left corner.
    Like:Tidal locked(no rotation in planet),great for em rail.

    BTW i used WeMod to mod the game and cheat,it's free but if you don't want to cheat, just play normal
    🙂
    The game is good it swallow all of my time😂 even if cheating,so yeah enjoy the tip.

    Reply
  2. Its INTRA planetary, not INTERplanetary gg

    Pd: u can run a belt an put a storage with one shorter going in and other going out (at the same belt, conected… ) for make the belts not to backup and act like a buffer without being limited by the shorter speed

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  3. You can pick up oil, either put it in a storage container by pulling it from the conveyor into a non-liquid storage, or click on the conveyor that is transporting it (you have many dead ends where it's just sitting around), and then on the conveyor popup there is a icon of the material that is currently on that part of the conveyor, click on that and it will be added to your inventory. if you keep it clicked, you can basically "snort" up the content of the belt that you are near by, can be pretty handy…

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  4. 1 – Refined Oil can be used as Mecha fuel, have a line drop it into a storage box (not the liquid storage).
    2 – Kaff I has Titanium of course, but your forgetting about Kaff IV. You may find it easier to expand upon, since it is an Arid planet with more of the Tier one resources.
    3 – Mk I and II storage as well as liquid storage, can be stacked atop each other. No need to spaget so much.

    …as mentined by others. Intraplanetary Station, allows for shuttle transport of goods on the same planet, between stations. (they have Large internal storage)
    You want to unlock Interstellar Stations, which allow you to build Freighters, that ship between planets/systems.

    Reply
  5. Why dont you use your WIRELESS power towers? Those have a MUCH larger radius and range. Also dont forget you have special batteries that can be built for the solar panels to store the excess solar energy when its night and power your stuff. Or as another person said, run power from the poles.

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  6. 🙂 First time I left the planet, I had no extra fuel on me… (well I had some stuff in inventory, just not in the power chamber) was just floating deadstick in space 🙁

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  7. So… can you run a belt all the way round a latitude line so it goes all the way round the planet? A main bus that keeps going round and round, adding and taking what you need. Sounds perfect.

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  8. I'm about 30 hours in my main game so let me just give a few tips for you and your viewers.

    -start producing a lot of foundations, cover the planet.
    -Build production lines parallel to the equator so you don't have belt weirdness and sorters can reach 3 belts away
    -think factorio with producing products in lines and busses for things you use a lot
    -autocraft every single building/belt you unlock for a factorio style item mall (saves time when you need 30 smelters)
    – bring an absolute crapload of titanium back to the starting planet and setup yellow matrix automation in prep for space elevators, to be finished off later once you have the titanium and silicon coming in from a second planet.
    -its worth starting production of solar sails but be sure to place 2 separate emplacements of multiple turrets with thousands of sails since they can only fire with line of sight and you'll need continuous fire for reliable power as they only last 1800s without upgrades.
    -you can keep refineries running by burning off the extra products in generators if you don't have a use for it.
    -you can farm soil faster on other planets by covering high terrain in foundations, making it faster to cover the water on starter worlds.

    Reply
  9. Two things:
    1) Storage boxes stack – you can put like 4 of them on top of one another and they will all fill up from the bottom-up
    2) Since you're tight on space – look into foundations (right-bottom corner of crafting). Those will let you pave over the whole planet and make it look nice and industrial 😀

    Reply
  10. Hey Z, it has been quite a while since I last saw one of your videos, but I have been playing a subnautica clone, you might have heard of it, its called FarSky. Sadly, unlike Subnautica, it has comparably less features and assets, but it still is a fun game to play and it would be cool to see it on your channel some day.

    Reply
  11. I have to say that, for an advanced world this game takes place in, not inventing lights to light up your building areas is strange.
    Where are the lights game? 😛

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  12. Space travel now….spend years planning trajectories and orbits and testing equipment before launching in a very specific launch window with everything planned. Space travel in the future….launch into space "Uh…now where are we going again?"

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  13. I found some problems with space if you run out of power you can get stuck out in space and it’s had to move. It’s even worse if you fly into an ice giant you get stuck on the surface and there is nothing you can do to escape if you run out of fuel.

    Reply
  14. Z1, when in your refiner you can look at the information about ingredients of a recipe after you click the recipe. Then you can even click the ingredient to see how that is made. Basically you can navigate the recipes like a tree.

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  15. One thing that helps, is click on an item to craft and it'll show you both what it takes to make it AND every recipe (you have unlocked) that uses that item. Or like the fire ice and some of those that you weren't sure about, it shows you the full recipe(s) when you click on it.

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  16. Loving the series – quick tip – you can pull any item off a conveyor belt, including fluids. Click on a section, and then hold down left-mb on the little picture. It'll redirect the products to your inventory, that are passing down the line.

    Reply

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