In this Valheim guide, we take a look at how you can set up and auto farm the greydwarf spawner.
Valheim Guides Playlist: https://www.youtube.com/watch?v=pDxaE2M57tw&list=PL3nJ9IXHJXaAno0wDil0GCVa5j9Jb8ak7
Valheim 100 Day Challenge: https://www.youtube.com/watch?v=MrT6gj7fRNc&list=PL3nJ9IXHJXaACjiFiGgib3N6wFMDzs7I2
Get The Game: https://store.steampowered.com/app/892970/Valheim/
A brutal exploration and survival game for 1-10 players, set in a procedurally-generated purgatory inspired by Viking culture. Battle, build, and conquer your way to a saga worthy of Odin’s patronage! ~Steam Store
⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻
💽 𝐂𝐮𝐬𝐭𝐨𝐦 𝐒𝐞𝐫𝐯𝐞𝐫𝐬: https://www.g-portal.com?ref=FireSpark81
𝐈ғ ʏᴏᴜ’ʀᴇ ʟᴏᴏᴋɪɴɢ ғᴏʀ ᴀɴ ᴇ𝐱ᴄᴇʟʟᴇɴᴛ ᴄᴜꜱᴛᴏᴍ ꜱᴇʀᴠᴇʀ ʜᴏꜱᴛ ᴄʜᴇᴄᴋ ᴏᴜᴛ 𝐆-𝐏𝐨𝐫𝐭𝐚𝐥
⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻
⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻
❤ 𝐒𝐮𝐛𝐬𝐜𝐫𝐢𝐛𝐞: https://goo.gl/zL8Euw
⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻
👕 𝐒𝐡𝐨𝐩: https://teespring.com/stores/firespark81
⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻
💬 𝐃𝐢𝐬𝐜𝐨𝐫𝐝 𝐒𝐞𝐫𝐯𝐞𝐫: https://discord.gg/av5BQtV
⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻⁻
▁ ▂ ▄ ▅ ▆ ▇ █ 𝐆𝐞𝐭 𝐒𝐨𝐜𝐢𝐚𝐥 █ ▇ ▆ ▅ ▄ ▂ ▁
► 𝐉𝐨𝐢𝐧 𝐌𝐲 𝐏𝐚𝐭𝐫𝐞𝐨𝐧 𝐂𝐫𝐞𝐰: https://www.patreon.com/Firespark81
► 𝐅𝐨𝐥𝐥𝐨𝐰 𝐦𝐞 𝐨𝐧 𝐓𝐰𝐢𝐭𝐭𝐞𝐫: https://twitter.com/Firespark81
► 𝐑𝐞𝐝𝐝𝐢𝐭: https://www.reddit.com/r/Firespark81
► 𝐅𝐨𝐥𝐥𝐨𝐰 𝐌𝐞 𝐎𝐧 𝐈𝐧𝐬𝐭𝐚𝐠𝐫𝐚𝐦: https://www.instagram.com/firespark81
♫ 𝙊𝙪𝙩𝙧𝙤 𝙈𝙪𝙨𝙞𝙘: Spark of Excellence
By The Talented @xXasdfMAN12Xx AKA: Sean Wolf
#Valheim
Source
I love how you called them idiot
Would that work with
Draugr spawners as well? What do you think?
Why not just dig around the spawn deep enough with the pickaxe that the brutes and shaman get trapped. Come back every so often and train on the captured. I get the whole having the fire to kill them while your away but it doesnt really help the player grow his skills at all
Do mobs take smoke damage? If they do, a campfire under a roof 1 space over pushing the smoke into the killhole might work?
Thank you!! 😀
So i wonder why would you want a grey dwarf farm? I have so many eyes and resin just from exploring i never need to farm them :/
how about automatic fish farm in the next vid? 😀
Sure its kinda cool but I don't see why this would be necessary whatsoever.
Genius!
So next update they make the brazier do the same as the fire. Damage self when damaged other.
you could likely double or even triple the efficiency of this design if you copy the killing area atleast 2 times, so there are 3 killing chambers, or even 4 chambers.
right now you only get one greydwarf spawn every cycle, but if you were to add additional chambers you could fill up the spawner mob cap each spawning cycle, and have multiple greydwarfs burning at the same time.
If iron gate plays it smart, they will not try and "fix" these mechanics as to completely eradicate auto farms, i personally think good ideas and clever use of game mechanics should be rewarded and not punished. just take a look at minecraft, having the freedom to play the game in whatever way you like really helped it become the legendary icon that it is today.
Thank you,
do they die to smoke? could you just make a smoke box?
…..whats the point of doing this….? Why farm the easiest, most harmless monster?
My biggest problem with the graydwarves is that I have too much loot from them 😂
I hope the devs dont stop all of this fun stuff. Why would they care if after you have 100 hrs in the game you make farm like this? Saves time so you can build more
You could probably lengthen the trench so you can spawn more than 3 dwarves at a time. Also, do the palisades deal damage at the top? If they do, maybe we could use those to damage them too.
Actually, if you left fire out of plan and build house with resting buff right next to spawning spot you can create very effective archery gym this way.
Why would one wanna farm Greys ??
There’s isn’t that much item that need their eyes. Plus the seeds is only used for the boss.
Unless you have so many resin lights that the constant grey encounters won’t give u enough resin to sustain them.
i'm using 2 star wolves to kill them for me, the wolves will die eventualy but i just need to keep breeding the wolves, the brazier probably will get patched too soon or later.
Thanks again
must be really bored to want to farm greydwarf..and for what ?
Next patch: Ok guys, so you like to auto farm? so we will fix it permanentely, this time spawner will auto damage it self after it spawn a mob, so it will only spawn a limited number, gg izi.
Nice design, much cheaper than my farm. My only problem with Greydwarf farms is we need a rubbish bin in this game lol
Valheim engineering 101
but is it possible with draughers?
I never would’ve thought of covering spawner lol
Do portals/workbenches stop Spawners?
Also because they require ground to spawn on, you don’t need all that stone around the back and sides, just wood floor panels. You’d still need stone walls on the chamber side for them to spawn but they don’t spawn on wood. Idk about stone tiles, but I when I was making my pit stuff and but wood floors down they couldn’t spawn.
This is really cool and innovative i just can't see a reason I would want to farm them.
Now if u could find a way to auto kill deathsquitos I'm in… maybe a big bug zapper.
i auto farm greylings by having an island full of wolves. Every where i go now it's full of wood/stones/resins/greydwarf eyes oh and deer/boar meet
Have you done any testing for mob spawn rules outside of the spawners? Was thinking if I trapped some like you did there I could mine in peace for more than a few seconds. 😀 Though I have been curious about how spawns work. Can ones in the wild just keep spawning and spawning or is there a limit? How far away do they spawn from the player?
For example, I swore that trolls only spawned in the black forest but somehow one ended up being found in an area that we hadn't gone to in a meadow, that was pretty far from the black forest. Was surprised to find one there and… a bit paranoid about one showing up at my base before I'm ready. LOL
Though mainly interested in the general spawning mechanics. I suppose when I start looking at the code if I write a mod I'll understand the mechanics a lot more.
Another topic I'm interested in is how does more players impact the difficulty? I've read that more players make the game more difficult but how does that work? Is it number of mobs in the area, level of mobs, types of mobs, etc? What happens if I'm by myself in an area and someone walks into that area, does it instantly go up in difficulty for the area or is it for the entire server? Or the opposite, if it's local to the area what happens when a player moves away from you? What happens when a player leaves the server? Does difficulty revert?
Do they take smoke damage? because it would be really easy to make a gas chamber for them so the fire never takes damage
My brazier still takes damage with the 2 Star shamans
Me, looking at 3 entire chests filled with nothing but resin and 2 more chests filled with wood as well as 1 full chest with greydwarf eyes: "I need this."
i just dug a pit beneath it and put 8 2 star wolves in there and it works great:)
I built a base by the swamp and cut a channel to my moat into the marsh, then kited leeches in… they do a number on the grey's, lots of wood, resin and eyeballs in the moat, just need to drink a poison resist mead before jumping in to retrieve them. 😃
What if you place spikes there instead of fire? Won't it be auto farm?