GTA San Andreas definitive edition VS GTA V details and Graphics comparison



if you don’t understand the title…here’s a alternate one for you
“Gta V bullies GTA San Andreas definitive edition for 8 mins 20 secs straight!”

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19 thoughts on “GTA San Andreas definitive edition VS GTA V details and Graphics comparison”

  1. Actually, the vegetation in the Definitive Edition does interact with the player, almost every plant, tree and even the grass but the thing is that is really subtle and even when you are looking at it really closely it's hard to see which makes the vegetation seem dead during normal gameplay which is sad because it's there…

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  2. I`ve seen some comments with the Definitive edition should have been remastered on the Rage Engine(GTA V and RDR2 engine) but first you gotta learn the difference between a remake and a remaster.

    War drum studios and Rockstar would need to remake the definitive edition on the rage engine just to fit in the physics and shit from GTA 5 to the definitive edition, it wouldn`t be called a remaster if the definitive edition got remastered on the Rage engine because it would borrow all the things that GTA 5 has, making it a remake rather than a remaster.

    They used the Unreal engine yes, but they only added a few details and some new fancy graphics and performance but that wasn`t a remake but a remaster they didn`t remake all three games but built upon it and added some things into it and ruined shit, a remastered game is only a few graphical improvements and maybe a few details(like the objects that can be seen in garages in the DE) Mafia 2, 3 DE only had some improvements and thats about it.

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