Guilty Gear Strive Beta: A Stunning 4K Showcase on PS5 – But What About PS4/Pro?



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One of the most beautifully animated fighting games to date, Guilty Gear Strive’s beta proved a huge succcess in showing the next evolution of Arc System Works’ cel-shading. It uses Unreal Engine of course, but not as we usually see it – and builds on the tech used in DragonBall FighterZ to achieve stunning result at 4K on PS5. The PS4 and PS4 Pro systems run at significantly lower resolutions however, to maintain a solid 60fps performance – as Tom and Alex discuss.

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31 thoughts on “Guilty Gear Strive Beta: A Stunning 4K Showcase on PS5 – But What About PS4/Pro?”

  1. I BOUGHT THIS PS5 FOR MY 9 YEAR OLD, AN WITHIN A MONTH IT GAVE HIM A CE-108255-1 ERROR CODE EVERY TIME HE TRIED TO PLAY HIS 2K21. THANKS PLAYSTATION FOR RUINING MY SONS FIRST EXPERIENCE WITH A VIDEO GAME CONSOLE, HE WILL NEVER GET THAT EXPERIENCE BACK. FUCK PLAYSTATION FOR THIS AN THIS SYSTEM IS GOING β€œ STRAIGHT” INTO THEGARBAGE

    Reply
  2. The PS4 Pro frame drops during online play are almost certainly from rollbacks happening, forcing the game to backtrack and resimulate multiple game state frames before rendering the next frame.

    Using Ethernet instead of Wifi will reduce packet loss and the number of rollbacks experienced.

    Reply
  3. I'm absolutely happy Tom got to make this Video Covering Guilty Gear Strive – and bringing the Legendary & Iconic Guilty Gear Series proper respect and Spotlight!!!
    I can't believe the Pro is only 1080p – it looked great on my 4K TV.
    But I can't even begin to express how incredible it looks on Native 4K 2160p 60FPS on PS5!
    Absolutely Phenomenal and Spectacular!
    Man, I wish I found a PS5 already! 😫πŸ˜₯
    Thank you Tom!

    Reply
  4. this game looks and plays phenomenally, and seems like it could be solid for both beginners and vets. definitely looking to be one of the best fighting games ever made

    Reply
  5. Netcode needs to be strongly addressed regarding fighting games, because it means its life in medium and long term.
    It seems Arc managed to make half of it correctly, with one of the best rollback implementation, widening the range for more online multiplayer. Another half is making it cross-platform play with ps# + pc, because would make for a more populated base where players can find more frequently other with same level.
    Why didn't they made it, such a puzzle… (sony, maybe or 100% sure?)

    Reply

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